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Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
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Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Non-combat $100,000/hr for noobs.

I haven't played GTA V/Online since 2014, so things have changed a bit. It's all quite overwhelming for newcomers or returning players, especially if you get the Criminal Enterprise Starter Pack like I did.
I snagged my Motorcycle Club, my Bunker, and free vehicles, and proceeded to follow guides for making money with those businesses. I sank too much into them, to the tune of getting down to $500,000 with no profit coming in because I was getting skunked as a solo player, even in a solo public session.
The most difficult part of it all is dealing with the sharpshooter NPC's. These guys are ridiculous! So, we're aiming for non-combat jobs.
That said, here's what I recommend folks do: - Snag the Criminal Enterprise Starter Pack for the $1,000,000. - Link your Amazon/Twitch Prime account with your Rockstar Social Club account to snag another $200,000 (and another $200,000 after 4 weeks consecutive play, supposedly). - Grab a bulletproof helmet ($20,000) from a clothing store, and ensure it's always equipped. (You may skip this, as it's really not necessary, but will help if you get pinned somewhere.) - Purchase a Mini SMG ($8,900). - Purchase a Pegassi Bati 801 motorcycle ($15,000). - Play Mission Repo - Simeonics until Rank 16 (Pause Menu > Online > Jobs > Rockstar Created > Missions > Repo - Simeonics). Profit $16,170. - Once Rank 16, play the Chasers II mission (Pause Menu > Online > Jobs > Rockstar Created > Missions > Chasers II). Queue into it, select Hard, and on the next screen, select Closed so no one else joins so you don't have to wait for them. Start a timer once you load in, go grab the car, ignoring people shooting at you (they'll stop once you get close enough to the destination), and turn in the vehicle once you pass 4:00. Profit $9,480. - Repeat - Once you get to $1,500,000, see this post or watch this video to start making $240,000/hr until you reach $2,200,000.

Notes for fellow noobs

Snacks are how you regain health. Your free CEO office has an executive assistant that provides snacks for free. These can be consumed on-the-fly via the Interaction Menu at Inventory > Snacks.
Ammo can be purchased for your currently-held weapons via the Interaction menu at Inventory > Ammo.
Visit the casino once per day (real time). No matter what, it's worth the drive, even if just for a few thousand RP.
At this point in the GTA Online lifespan, your goal should be to obtain a submarine ($2,200,000) in order to do the Perico Heist. So, after grabbing your free cash, and spending some dough on the aforementioned items, you should be sitting at $1,156,100 before even starting any jobs. You're practically halfway to the submarine already...
The reason we wait for 4:00 is due to the way payout is calculated. Further reading here.

Math

I tried a bunch of things, but what boiled down to being most profitable-to-ease of completion, in order of best to okay, were: 1. Chasers II 2. Repo - Simeonics 3. San Andreas Seoul 4. Warehouse 1x Crate Pickup & Delivery
``` | Job | Avg Time to Complete | Net Profit | Avg Profit per Minute | Profit per Hour | | ------------------ | -------------------- | ---------- | --------------------- | --------------- | | Repo - Simeonics | 10:00 | $16,170.00 | $1,617.00 | $97,020.00 | | Chasers II | 6:45 | $9,480.00 | $1,404.44 | $84,266.67 | | San Andreas Seoul | 9:00 | $11,380.00 | $1,264.44 | $75,866.67 | | Warehouse 1x Crate | 8:00 | $9,000.00 | $1,125.00 | $67,500.00 |
Sample Size for each: 10 ```

Conclusions

Taking into account the costs for each warehouse, we'd have to do roughly 9 hours of solo 1x crate jobs before breaking even. However, these will come in handy with vehicle cargo if I decide to do that in the future.
While Repo - Simeonics is more profitable, it's also slightly more difficult. Taking your Bati 801 to the airport twice to grab two cars takes some time, and has more room for error, especially considering the wanted level at the beginning. That said, the only choke point is at the entrance/exit of the airport, and really isn't an issue. But it is worth noting.
Chasers II can be done in around 2:00, with 2:00 of waiting in Simeon's parking lot to turn in. This can definitely be more boring, so I am currently switching it up between Chasers II and Simeonics.
Once you're ~ Rank 40, you should be able to do some better missions, as mentioned in this post, but you should have already done the Perico Heist by then, and at that point the missions will be less than what you can make with Perico.

Testing Parameters:

Each mission was timed from the beginning of loading into the queue to loading back into free roam.
Crate jobs were timed from leaving the CEO laptop, picking up, taking to warehouse, selling and dropping off, to returning to the CEO office. Office used was Maze Bank West, while warehouses used were White Widow Garage ($360,000) and Convenience Store Lockup ($250,000).
All tests performed using PlayStation 5 with MTU set to 750. With default MTU setting, queuing into missions may be quicker, and therefore even more profitable.

Questions

Why not Sightseer?
Sightseer, the CEO/VIP Work, is definitely non-combat. However, there are so many variables here, that it's just not worth it. You're usually taken on a wild goose chase throughout the northern section of the map. You need a fast airborne vehicle for Sightseer to be worth it. But even then, you probably already have better means of income.
That said, give it a shot! Even if it takes you all 15:00 to complete, it's still $20,000 ($25,000 if completed in under 5:00, but let's not kid ourselves). This comes out to $1,333/min if done in 15:00, or $2,000/min if done in 10:00.

Changelog

12/30/2020 - Added Questions section - Added information regarding Sightseer. - Added information regarding CEO Vehicle Cargo.
submitted by CafeRoaster to gtaonline [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

Just some thoughts of the Cayo Perico heist from a casual newcomer.

So far I was only able to do 3 heist in gta online. The Fleeca Job, The Diamond Casino, and finally the Cayo Perico.
Fleeca Job was actually pretty neat. The difficulty matched the payout and it was a great introduction to heists. I didn't follow it up with Prison Break though since finding a non troll for the fleeca job was hard enough, imagine having to work with 3 more people.
Diamond Casino was amazing even though I was just carried by a veteran player. I might try that out again on my own but finding someone for the finale will be a little tough. I really felt like I was a heister and it was a better experience of heisting than payday 2. At least, imo. (Payday 2 felt boring and tedious) and the payout was just as good.
And finally, the Cayo Perico. At first I was hesitant to pay the 2 million dollar paywall since I was already struggling getting money with my bunker but I did it anyway since It's new and I want to relate to the subreddit and the maymays. Oh and it's because it's a heist that can be done purely solo which is a godsend. Still, knowing that the initial payout is only a million plus bonuses I couldn't shake the feeling that I wasted that 2 million.
Especially since the prep missions got a little tedious. Not the mission itself but rather getting there from the submarine which took me like 30 minutes since I only had a motorcycle and no aircraft. I still enjoyed it though. A good challenge despite not really getting anything from it aside from reaching the finale.
The finale to me is just the most frustrating and hardest part I've ever played in gta online.
At first it was smooth sailing since I was doing it stealthily, then one misplaced shot just alerted the whole island. It isn't like other stealth games where you can just lay low and hide from enemies so it won't go on alert oh no, instead the enemies would just keep on spawning near me and I had to deal with them or ignore them and go straight to the compound.
Keep in mind, I was only rep 50. I literally die in 4 shots. I also forgot to buy snacks because I'm an idiot. Nevertheless I reached the compound. Almost broke my stuff because of raging since I kept on dying. Still managed to get the files after being shot a million times which just made me almost lose all the secondary target money.
The escape was a pain as well. Just swarms of guards non stop harassing me and the chopper being pain but I soon realized I can just shoot it. It made me realize just how much easier it could've been if I was at max health.
In the end I finished the heist and got 1.4 million dollars. Which didn't feel worth it lol. I might actually start to look up guides when I decide to do it again but for now I'm just tired man. I spent my earnings to upgrade my bunker so I can at least earn something while doing the prep missions.
TL;DR Fun heist, hard as balls for a low rep casual newcomer shockingly, I just hope to get back the 2 million I spent and more.
submitted by DavidTenebris to gtaonline [link] [comments]

Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
submitted by lovemuffin04 to gtaonline [link] [comments]

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

Fun Little Character Sheet

I'm kinda bored right now, so I figured I'd just make a small little character sheet for my GTA Online character, filled with likes, dislikes, etc. If you want, you can add your own sheet in the comments below
Name: Samael Hord (Adopted by British couple)
Place of Birth: Hyderabad, India (Slums)
Listed Occupation: Corporate Executive
Favorite hobby: Flying
Preferred Home: Casino Penthouse
Favorite method to make quick cash: Robbing the Diamond Casino. Finds it hilarious Duggan hasn't taken his penthouse away yet after losing trillions of dollars weekly.
Favorite Drink: Bleuterd Champagne Diamond. Doesn't drink it often, but it's always nice to grab a bottle when it's free
Favorite Car: Ruiner 2000. Loves the cyberpunk feeling of the car.
Favorite Motorcycle: Shotaro. Loves his custom Red + Chrome paintjob on the bike
Favorite Jet: Molotok. Shocked that not many other people use it
Favorite Mobile Operation Vehicle: Avenger. First Mobile Operation vehicle he ever owned, so he's rather attached to it.
Favorite Business: Arcade. He's a gigantic nerd, so owning an Arcade was a dream come true
Favorite Movie: The Loneliest Robot in Great Britain (He cries every time)
Least Favorite Business: Document Forgery. He thought forging fake ids would have a bigger market than cocaine, looks like he was wrong.
Favorite Snack: P & Q's. Always makes sure he's carrying 30 of them
Likes: Helping other fellow criminals out.
Dislikes: Criminals that like killing each other. Finds them to be rather foolish and shortsighted.
Commonly Used Quote: "Well, at least this is more exciting than paperwork"
submitted by Annilus_USB to gtaonline [link] [comments]

I'd always been playing GTA:O alone until recently I found myself a small group of 'friends.' And today they all blocked/unfriended me without a single explanation

I'd always been playing GTA:O alone until recently I found myself a small group of 'friends.' And today they all blocked/unfriended me without a single explanation
Where to begin with.. Ok, so, I started playing GTA again almost 2 weeks ago. I classify myself as an old school gta roamer who mostly does missions and heists...and has never been into race and stunts stuffs. Most of the time I am comfortable playing contact missions and heists with random people, and from time to time I would find someone has similar play style as mine and we would add each other as friend and do more missions together in the future.
Shortly after I started playing GTAO again after an almost 2-year break, I met this guy called Xhak-571 in a Gerald's Last Play. He was level 20, and I was around 250. Near the end of the mission he asked if anyone wanted to do a heist, of course I agreed immediately (he was new but certainly he knew what he was doing, judging from the way he played); and then we went through the entire Doomsday Series together. And Diamond Casino Heists after that, all 3 approaches.
I must say I helped him a lot, I'd always set my payout to 15% because it's not like I need the money, and he would definitely want more than I do, and so we kept playing to the point he has enough in-game cash to set up his own businesses including Bunker, Coke and Vehicle Cargo.
I also told him about snacks and body armors early on to get through tougher sections of the heists.
I sent him a fingerprint cheat sheet for hacking the padlocks in Casino Vault.
I taught him how to suspend GTA to get his solo public lobby.
I help him with his selling missions.
I gave him a helicopter lift whenever he needed to travel across the map (his Bunker is in Paleto Bay).
He's clearly into the game, that eventually he asked 2 other real life friends of his to buy the game and all play together. And we were in such good term with each other (by online gaming standard): always greeting, always laughing when funny stuffs happened, saying thanks when helped, and saying goodnight before logging off. All was good, until today.
After jumping into the game in the afternoon, I got auto invited into his heist finale. I was surprised, as the day before he was asking if he could do the finale with only two of his friends, so they can get more GTA$, and I happily accepted and left the launch screen. So I asked 'Did you invited me?', and after half a minute I saw the following messages in the image, from him and his friend. They are Italian-speakers and know that I don't understand any of this. Right before I could type anything, I was kicked out of the launch screen. I went to try to message them on socialclub, and guess what, I was blocked, by him, and every single one of his friends. I was super confused and thought it was an issue with R* servers, so I tried instagram, since Xhak-571 asked for my instagram a few days ago. He was online, and I messaged him what was going on, then he instantly blocked me again as his account became 'does not exist' right after I sent the text.
It's now clear that they all blocked me for some reason, but I'll never know why for sure.
I do however have one theory, it's that one of them checked my instagram, saw my pictures and found out I am Asian, and MAYBE they are some racist dicks and don't want anything to do with me anymore.
Now, I really thought it was far fetched, but my best friend (who is Italian) told me it's actually the likeliest explanation.
I was shocked, but now am now pissed, and deeply sad, as the moment I thought I found some people to play gta with, this kind of thing happens.
If you reached this far in the post, thank you for listening to my rant.

https://preview.redd.it/buk93kibfdy41.jpg?width=640&format=pjpg&auto=webp&s=3a896a0b500eb5d27d6fcdfe76f88b7ddd59fa64
submitted by MorningAt2pm to gtaonline [link] [comments]

30/7/20 Weekly GTA Online Bonuses + Meeting The New Moderators And Reviewing The Rules:

Here is the link to the weekly GTA Online Bonuses:
Hi, it's your new neighborhood moderator u/7DeadlyFetishes, along with u/CausticPenguino, u/PapaXan, u/Dan6erbond, u/Tonan, u/Brooksy925, and u/LesterCrestBot! Over the pass few days we've been fine tuning the bot for faster and easier moderation, and taking a more active role in community content curation.
We're making this announcement post both to introduce the new mods to the community but also outline the moderation discipline that we'll be enforcing, and we encourage you all to follow along so that our rules can be universally understood by all. The more informed you are on rules, and less likely your going to have to deal with us!
Rule 1 - Overused Content And Content Relevancy
From here on out Rule 1 will be the most strictly enforced rule, given that reason us mods were invited to join the team in the first place was the rapid amount of content flooding gtaonline, with most of those submissions relying on overused memes, discussions topics, and questions.
Below is a list of common submissions and topics that are now banned from the discussion space on gtaonline, this list is vast and very broad right now given the state the of subreddit, but we'll probably unban and/or loosen our grip on memes and topics as time goes on, but that's only if users like you bring a new angle or discussion point when it comes to a particular subject.

-Rule 1 Continued - Content Submissions That Will Result in Immediate Removal:
-Discussions related to the Oppressor often fall into two camps, where one group likes it because it helps grinders, and the other group despise it for it's toxic nature. for two straight years that has been the discussion about the Oppressor, and we doubt that the range of conversation related to the vehicle is going to be expanding anytime soon.

-Hating tryhards and greifers is equivalent to hating people who kick very small, fragile, cute animals. It's not a controversial position to dislike toxic individuals, and if anything, the relentless whining and complaining around these players only emboldens them more to just to get a reaction out of you chumps. This also extends to K/D ratio and EWO.

-If this subbreddit was developer supported like the likes of FortNiteBR, where the devs can talk and communicate with the community about ideas for the game or improving issues with the game, then this complaining wouldn't be a problem. Unfortunately that is not the case, and whining about expensive prices for vehicles and properties is some secret plot to sell more Sharkcards is a reasonable observation but falls on deaf ears. No one at Rockstar is getting owned by your epic may-may about how the servers are trash, so save your breath and avoid the ban.

-Y'all know who I'm talking about, no amount of trolling, petitions, or stupid memes is going to make him go away. Most if not all of his base of viewers are not subscribed, they're casual watchers who probably are not deeply invested in GTA Online like the rest of us, so there's not much one can do to prevent him from accruing views besides NOT giving him any attention. Remember that there's no such thing as bad publicity.

-Let's get the record straight, while it's true that Rockstar sees the potential of GTA Online for the cash cow that it is; that doesn't necessarily correlate with the fact that GTA 6 hasn't been announced yet for the next generation. RDR2 was released just nearly 2 years ago, and game development is more complex then ever before. The reason why Rockstar was able to deliver yearly games was the fact that 3 of the 5 console releases of GTA were running on the same engine, from 2001. The GTA 6 discourse is less "discussion" and more "hate-jerking," therefore we see the topic as invaluable clutter discussion.

-Finally in a list too large to cover in detail, here is an album of 30 unique images and submissions that have been circulated on the subreddit since it's inception. These memes are been beaten to death like our good friend Johnny Klebitz at the beginning of Trevor's story arc. A general rule of thumb for interested posters in our subreddit: If you see a gta meme on a platform that is not reddit, there's a 110% percent chance that meme has already been featured on gtaonline.

-Rule 1 Continued - Discussion Topics And Ideas That Will be Removed Immediately:
-Similar to the ban list above, many users on this subreddit love to engage in brain storming new ideas for the game, and while we actively encourage community engagement, this roundup of ideas and discussion topics have been done to death, and therefore we'll be seeking action to take them down.

-Won't happen.

-The Rockstar Games studio doens't have a big red flashing button on the wall that says, "Release GTA 5 Single Player DLC," content like that takes an entire studio to developm it's pipe dreams.

-Many missions both in story mode and in online take place, under, inside, and on top of the tower, and while it wouldn't be impossible for Rockstar to remove these missions, the simple truth of the matter is that Rockstar wanted a construction set piece in Los Santos, it was never meant to be finished. Besides, in game story lore states that the tower wasn't being built fast enough because construction was purposely trying to get contract extensions to get more money out of the investors.

-Won't happen.

-Won't happen.

-Rockstar has stated multiple times that the what makes a GTA game a GTA game is the dynamic of criminal versus police, cops and robbers, and much less a cops and robbers DLC was explicitly stated by Rockstar to never happen because it conflicts with the core dynamic of the game.

-I'm unaware of how large GTA Online's dev team is; but it most certainly isn't large enough to add an entire fucking map to a 7 year old game, much less an online game. These are not realistic suggestions, it's all just the community hyping itself up for speculation, which is not valuable discussion.

-Fun ideas for sure, but these have been suggested multiple times, and will probably never occur.

-So help me god if one of you neanderthals suggest this fucking idea again i'll personally find you and rip off your head and shit down your neck. Either spin the wheel and remember when you spun it or not spin it at all because the sheer volume of these posts vastly surmount that of actual change on Rockstar's end of the bargain.

-Rockstar has never even dabbled with servers dynamics before, what makes you think that they're going to change that now?

In Summary of The Rule 1 Discipline
-To round off the what the Mod Discipline will be for rule 1, if you don't want your posts removed or even for you to get banned, just use a little more brain power than what your using right now. There's plenty to talk about the game without having to conform to broad community topics.

Rule 2 - Be Respectful
-This is as simple as it comes, but it has to be stated, don't be a dick to other users on the subreddit. If for example you see someone posting a picture of the new car they won at the podium wheel, don't write a 5 paragraph essay on why they should have been aborted for posting their lucky break at the casino wheel. Instead, just report it and move on. And if you see anyone else giving another a hard time, do your duty and report toxic users, this is a safe community and we want to celebrate GTA Online for everyone, not scare people away for pedantic reasons.

Rule 3 - Use Appropriate Flair
-Use the correct flair, we never had a problem with it before, so lets keep it that way.

Rule 4 - Use Descriptive Titles
-Many of the posts that we have to moderate come in the form of questions, many of these question often lack any direction whatsoever, "Best Business?" or "How to do Casino Heist" leave lots to the imagination, and likewise people who are googling answers to their GTA Online inquiries also benefit from descriptive Reddit titles. In short, make good titles, otherwise your post is out.

Rule 5 - Suggestion Posts
-Suggestion posts must contain some initial discussion by the OP, preferably in the form of a text post. Images can be linked in the post content but cannot comprise the entirety of your post. "DAE want this vehicle" posts should be posted as comments in the Weekly Simple Question thread.

Rule 6 - No Promotion of Cheating
-Active promotion of cheating (the deliberate use of cheats, hacks, mods, exploits, glitches, and other methods to gain an unfair advantage over other players or at the expense of other players' right to a fair game experience) will result in a permanent ban. No asking for modded money or for help regarding cheating. Admissions of cheating may be removed at the moderators' discretion. Purely cosmetic glitches that do not affect other players are allowed.

Rule 7 - No Heist Recruitment
-Cream of the crop can be found here.

Rule 8 - Youtube Content
-Read this post to understand what types of YouTube content are allowed to be posted.

Rule 9 - "Looking For Players" Posts Should Include Relevant Information
-LFP posts should include platform information, in-game name, timezone, and other information where applicable.

Rule 10 - Questions Better Suited For The FAQ
-Do not make a post just to ask questions about the following topics:
These types of questions must be posted in the Weekly Question Thread.

Rule 11 - Moderation Discretion
-Moderators reserve the right to approve, remove, lock or otherwise deal with any post or comment at our discretion. Moderators reserve the right to ban users at our discretion. Rules are enforced according to their spirit and not their letter. Users are welcome to appeal moderator actions with respectful arguments, but moderators have the final say in how rules are interpreted and actions carried out.

Closing Remarks
-We have long road ahead of us, so if we're going to make the subreddit a better place it requires a strong mod/user relationship, as the moderators, we're going to use every tool at our disposal to make sure that all the content on the subreddit is informative and enjoyable, and you dear user have the responsibility of reporting questionable content and making quality posts. Together we can make this subreddit a better place, and with a new update over the horizon there's no other better place for information, memes and the community than gtaonline!
-7DeadlyFetishes
--oh yeah and the rest of the mods
submitted by 7DeadlyFetishes to test [link] [comments]

[Concept] Arena War Revamped

Origin Ever since Arena War was released, I've always thought it had a lot of wasted potential. It was a really fun mode, but it always just felt half-baked, unrewarding, and overly expensive. Thus, I always wanted to make a concept of what it could be but never came up with any good ideas, and it's been in the back of my mind since. A few days ago, I was watching a Gameranx video about GTA Online from a noob's perspective, and he misrepresented Arena War as having a team workshop/garage instead of a personal one. This gave me some ideas, which led to what you're about to see. I full well know that most of this stuff has zero chance of actually making it into the game, just wanna share some ideas :).
Overview / TLDR My idea for Arena War is to promote skillful, consistent play as apposed to pay-to-win, to have higher payouts, and to promote team-based play. This will be done with arena/skill points (to unlock stuff and for matchmaking), sponsorship tiers (to increase payouts), and a team-garage system (to promote team-based play). I will go into further detail in the sections below.
Arena/Skill Points Before I explain these points, I have to explain the new matchmaking system. There will be official matchmaking (hosted by Rockstar, like premium races), and private matchmaking so you can goof around and play with friends. Arena/skill points will determine who you play with on official matchmaking, making sure everything is fair. These points will also determine what stuff you unlock, kinda like what they already do, but without the randomness (ex at level 50 or something you can unlock guns on all your vehicles) and without all the useless filler cosmetics (how these will be handled will be explained in the next section).
Sponsorship Tiers These tiers will act as a multiplier for how much money you make per match, with the base pay being $20k for winning, $10k for losing. There would be 10 sponsorship tiers, with every tier adding $20k to the money earned from winning and $10k to the money earned for losing. Every 2 tiers, you would also get to choose an in-game company to act as a sponsor, with each company you choose giving you $10k every in-game day, a special perk (ex. you could have infinite Egochasers), and unlocking the companies respective cosmetics (ex. liveries and shirts). As for how you level up your sponsorship tier, each tier would have 5 bars. Every time you win, you get 2 bars towards your next tier, but every time you lose, you lose a bar. The number of bars you gain or lose per win/loss will also increase as you gain more arena/skill points.
Team System There will be a new team system introduced where you can form teams with up to 10 players. The team will have a large shared garage where members can choose to display there favorite Arena War vehicle, as well as a shared workshop area, office, and lounge area. Playing as a team will grant you additional income via a team-wide sponsorship system, except each tier will have 20 bars, progression will not change with arena/skill points, and there will be no bonus income via company sponsors. Instead, whenever somebody wins or loses a match, the entire team will get a cut of the earnings at no cost to the person who played the match, with each tier granting an additional 2%.
Social Space This wouldn't really add much, but just thought it would be cool. It would be like the casino, but more like a sports stadium. People could buy exclusive snacks like popcorn to eat later and play arcade games. There could also be a "runway" attached to the team garages where team players can walk out and be greeted by their team's (NPC or real) fans and receive a weekly gift decoration to be placed in the team's shared space.
Final Thoughts These were just some ideas that I think would've made Arena War a lot better. It's really sad to see such a fun game mode (probably one of the best in the whole game) go to waste because a lot of it was half-baked. If you read through all of this for some reason, thanks for taking the time :)
submitted by Shrek_Cheesecake to gtaonline [link] [comments]

I need to vent. My blood is boiling. I apologize for the wall of text. TL;DR: The Diamond Casino Heist is awful, and you shouldn’t waste your time on it.

All of that work. All of that anger.
For $300K.
The Diamond Casino Heist is, in my mind, without a doubt, the worst heist in the game. By MILES. Hours of heist setups and work spent alone, because none of my friends actually play this fucking game, and the best the game can give is $300K. In my naïveté, I thought R* had given us content that would actually be fun. Upon realizing the game was tasking me with choosing the approach, choosing the crew, and choosing the supplies, I had thought they had given us a heist similar to that of the story mode - no random players to worry about. Just you, and a shit ton of bullet-sponge enemies to deal with.
Well, I was half right.
After selling my Oppressor MKII to buy some worthless shitstain of an arcade (because R* has to find a way to make you lose money in the long run, and their favourite option is to make you think you have to “spend money to make money” by buying some useless property - but instead, you’re just losing money), I was already $2 million in the hole. I was desperate for cash, and the casino heist seemed like it would be worth it. Boy, was I fucking wrong.
For my weapons, I chose the SMG loadout. For the getaway cars, I (foolishly) chose the Drift Yosemite, because I was excited to drive an unreleased vehicle. That bullshit comes back to haunt me, just wait.
I chose the Sneaky approach, so I had to drag my own ass through the manure that is the nano drone and laser drill setup missions.
Both of these setups showed me just how bad the AI is in GTA. I already knew it was bad, but this was just unbelievable. Infinite cops spawning not even a block ahead of me, and don’t get me started on the fucking helicopters. It’s not hard to tell that the cops know where you are at all times, even when you’re in the cooldown period - by simply watching the minimap, they always seem to know exactly which side street you chose to escape, and once they find you, holy aimbot, Batman.
After at least 7 attempts, I managed to finish all of the setups, and I was already red in the face. But I knew that it would be worth it.
Ha. Nope. Why would R* ever think the player wants freedom, and to be left alone to deal with missions themselves? That would be anarchy. Of course the player wants to work with some random dude that probably doesn’t even own an arcade themselves, and is just tagging along.
$2.1 million is the best possible take, even with the high-end buyers. I did the heist with one other person (which I know was stupid, but I didn’t know it would be as much of a mistake as it ended up being) in the hopes that I could get away with more money, but that didn’t make even the slightest difference.
After entering the casino, you have to fight a ridiculous number of enemies, and like I said, I was half right when I made my predictions - as in the enemies are genuine bullet-sponges. My partner didn’t know what “Sneaky” actually meant, so they just ran in and started blasting. Rendering my approach absolutely pointless. Unless you get a perfect headshot, it takes between 4-10 bullets to kill each guard, which doesn’t sound terrible, but it gets to that point when you’re stuck in a small space with a mind-boggling number of doors and hiding spots that give the enemy a massive advantage if they pull the trigger first.
After battling down to the basement for probably the third time, here comes quite possibly the stupidest part of the heist. The mantrap.
Being a player that prefers independence, I don’t use my headset when playing, and having to rely on another sentient being to mirror my movements without any sort of communication is the stuff of nightmares. This part isn’t necessarily time-consuming, or difficult. It just doesn’t make any fucking SENSE. Why would they make this a crucial part of the heist, when 90% of players don’t even fucking TALK?
After many deaths and a boat-load of enemies to take care of in between attempts at swiping a fucking keycard, we made it inside, and...
...it’s underwhelming.
In most, if not all past heists, the game would just go through a few animations and you would hit the max take. But in this one, they require you to spam the ‘A’ button (or the equivalent button on other platforms) to clear off carts full of cash. Which doesn’t sound too bad - except each cart takes about 30 seconds to clear, and you get maybe 2 minutes to get in and get out before the nerve gas seeps in and kills you. It didn’t help that my teammate might’ve cleared off one cart before choosing to either go AFK, or just stand still, as I cleared two and waited for him to meet me at the mantrap to leave. The gas suddenly enters, and I turn my attention to the map.
5 seconds pass...
...he’s still in there.
15...
...still there.
25... he finally pops out, and we escaped with a measly $800K. Unsurprisingly, he crushes about four boxes of snacks while I’m staring at him, waiting to (yet again) swipe a pair of keycards in unison.
We trudge back to the mantrap entrance, and we have to (AGAIN) battle some brainless, yet John Wick-like enemies to escape.
We exit the casino, and...
...all hell breaks loose.
FIVE ARMOURED TRUCKS blocking the parking lot alone, and about four more littered around the streets. More aimbot gods to deal with, and a few aggravating deaths to come to terms with.
We reach the getaway cars, or in other words, the other worst part of the heist.
As there are about 20 different possible getaway cars to choose from (four per possible crew member), few people will encounter this issue.
Keep in mind, I chose the Drift Yosemite. On the plus side, it certainly drifts, unlike the disappointment that is the Drift Tampa. On the other hand, though, I’d stick metal pins under each of my toenails and kick cinder blocks before I drove those absolute piles in a heist again. My partner chose to ride shotgun with me instead of taking the extra truck, so having ALL of the gunfire trained on a single vehicle made things... less than simple.
We made it to the Vinewood Hills before a pair of NOOSE Grangers pinned us against a wall while we were on our side. The bed of the truck was stuck in between the push bar on the SUV and the cement wall, similar to that of a fat kid stuck halfway through an elevator. With nowhere to go, the cops killed my teammate, and I just waited for the final pistol round to penetrate my stupid fucking emoji mask.
We finally escaped the city on our third or fourth round, but with two blown tires, each on the right side of the vehicle, the already drift-prone Drift Yosemite just refused to go in a straight line. The high-end buyers were located underneath the massive bridge that led towards Paleto, and I had reached Fort Zancudo before I realized that the truck wouldn’t escape the cops on-road with two tires left, so we dived into the mountains as soon as we entered the police cooldown. After narrowly dodging a few cops, we FINALLY escaped, stole a street vehicle, and finished the mission.
The final take? Just under $700K. And that was before Lester takes his cut, and your partners take theirs. My cut was 70%, and what did I get?
$318,000.
So if you include the price of the arcade that grants you access to this shitshow (I bought the one closest to the casino)...
...I made out with a loss of $1,557,000, plus some change.
Fuck this update. Fuck R. And fuck me, for thinking I would actually have fun. It must be some sort of twisted type of Stockholm syndrome at this point - to continue to believe that R will do something that actually benefits the player, and to act surprised when they don’t. But to think that someday, it’ll change.
It won’t.
I don’t care if people call me retarded for making stupid choices or for being naive, and I don’t care if I get downvoted. I just. Don’t. Care.
I’m done with GTA, for now. I’ll check to see what the podium car is, and what vehicles are added in the dripfeed. But there’s no way in hell I’m touching this heist with a 10 FT pole, from now on.
submitted by Drifty_Wifty to GTAV [link] [comments]

Beginners guide: Properties ranked by necessity

Based on Beginners guide: Properties ranked by Necessity by CretaceousFossil. Related: GTA Online property location guide, if you are wondering what the difference is between locations. For moneymaking specifics see /gtaonline's pinned weekly Mega Guide thread.
  1. An Apartment, Stilthouse, or Penthouse: The #1 property every player should have by Level 30 is an apartment. While they may be less effective property for earning money, they definitely have advantages. You can spawn there safely, not having to worry about spawn killing by griefers. If another player is relentlessly chasing you down, even if you own no other properties, you can evade them. And finally, its nice to feel like an actual resident of Los Santos. Also its the only way to do the regular heists as a host.
  2. CEO Office or Biker Clubhouse: It mainly comes down to what you like. You might like the clean, authoritative, high-rise feel of being a CEO, or you might like the gritty, street-level, rock'n'roll style of an MC president. However one or the other, is the second property you should invest in or at least prioritize. With the CEO Office, you won't need to make sure you have your 50,000 dollars every-time you join the game. Although the missions that come with the CEO are monotonous and underwhelming, so many of the other properties on this list require you to be a CEO or MC President to operate. As an MC president you have the ability to spawn in any bike you own, next to you with, no cooldown (except for the Oppressor Mk2); and as a CEO you have the ability to spawn in Organization vehicles (see #Organization_Vehicles on how to unlock them). You can also get free snacks at the Assistant in the Office.
  3. Bunker: If you are beginner or someone who doesn't own a ton of Mk2 weapons or weaponized vehicles, the money is definitely the best part. The resupply missions are fairly easy (but once you have both production upgrades, you should buy supplies), and most of the sell missions without rival players are a breeze. Whenever you are online and you have supplies in the Bunker, it is passively producing. This allows you to do other activities in the meantime. However besides the money, if you wish to own a lot of Mk2 Weapons and maybe a weaponized vehicle, the research does pay off. Also this property allows you to buy an MOC. While the interior may seem like a bunch of gray, drab, ugly, concrete tunnels at first, once you get the golf carts, sleeping quarters, shooting range, upgrades, and the yellow paint job its gives a nice industrial/laboratory feel.
  4. Vehicle Warehouse: Import/Export is one of the best solo money-making methods. There is no upfront cost as with Special Cargo but if done correctly it can still net a good $200k per hour (or more, combined with VIP jobs). The Specialized Vehicles stored in the basement are rather lackluster though, Rockstar introduced much more powerful weaponized vehicles since then, most of them even cheaper and customizable.
  5. (Special Cargo) Warehouse or MC Business: The warehouse's drop-shipping style buy & sell formula makes it the most straightforward and it's a good way to introduce beginners to selling. However, there are definitely some flaws with this option. While the selling yields good profits, if you lose your cargo, your losing time and money. Open-Road Businesses are similar in idea to gunrunning. Steal or buy supplies and wait for your stock to build up. However they don't pay that well, and are obsolete compared to other businesses.
  6. Nightclub: The nightclub definitely has some very good benefits. You get a free Speedo Custom right off the bat, which at first is a "so-so" vehicle, but once you have all the vehicle upgrades, the armor plating, the minigun, and mines, it's a very fun and effective vehicle. While the cargo accrues quite slowly, if you are patient and play the business battle missions, you will have some considerable stock. Plus you can purchase the Terrorbyte, more info on it below. For the Nightclub to be most effective you should own (and run, that is not have it shut down) other businesses, as the stock is generated from linked businesses. Keeping the Nightclub at higher levels of popularity will put more money every 24 ingame hours (48 minutes IRL) into your safe. Every ingame day decreases the popularity by 5% (1/4 of a popularity bar), changing DJs for $10k (once you unlocked them for $100k - this maxes out popularity) will up your popularity by 10% (half of a bar). Or you may wait a couple ingame days and do a popularity mission which increases popularity by 1.5 bar. You can see how much cash gets added into your safe (capacity: $70k) every day: https://gta.fandom.com/wiki/Nightclubs#Cash
  7. Terrorbyte (requires Nightclub): The Terrorbyte is a really great vehicle. Besides having a literal base inside in a truck, which is sweet, it is incredibly functional. The missions have awesome pay considering the level of effort/hassle needed to complete them, plus you can remotely launch resupply missions for any of your businesses. If you decide to buy this truck, make sure you have over $1.2m extra, to get the drone station and missiles (though the latter is not very useful), and you if don't own a Mk2 weapon workshop, getting one with the terrorbyte is a good idea.
  8. Arcade: The Arcade provides another passive income (max $5k per day) to the player while also giving the player the ability to host Casino Heists which pay really well if the player knows what they are doing. The passive income depends on how many games are placed, you may even just place the same games in every slot to achieve the highest possible payout, you don't have to buy all the machines. Owning a Terrorbyte makes you able to hire Paige as hacker, which is necessary for good Casino Heist runs to max out the time you can spend grabbing loot (or you may alternatively unlock Avi Schwartzman as a hacker).
  9. Facility: The facility although one of the more expensive properties, can get you some serious cash and XP from the Doomsday Heists, plus the front desk has free snack. This is my favorite property just because of how expansive it is. With the wall designs, color scheme, fully upgraded quarters, and statues you get after the heists, its very aesthetically pleasing and is a good way to impress.
  10. Garage (standalone property): If you are too broke to afford an apartment because you don't that much time to play or apartments are not your thing, put this at number 1 over the apartment as the first property to buy. However although being able to to store cars, garages are obsolete considering you can add garages and garage levels to nightclub, and apartments and the facilities include garages. Also you can't set your spawn location to standalone garages.
  11. Mobile Operations Center (MOC) or Avenger): While both have a better bang for your buck than the warehouse, they aren't that crucial for beginning players. The MOC at first is very barebones and while there are missions that can be launched from it, they require multiple players and can't be launched in freemode. The Avenger can be a useful vehicle for freemode jobs (such as Hangar missions or Facility/Arcade preps) but it's definitely not necessary.
  12. Hangar: If you love flying in GTA Online and want to spend all your money on planes, this is the property for you. However, if you want to make money, it's not a very good option. Crates are only worth $10k each and the missions require some flying skills, and only give 1 crate per player in the MC or Organization, with a maximum of 4. The sale missions also require flying skills, some even more than the sourcing missions and some of them can't really be done solo.
  13. Arena Workshop: With the paint job, decals, and office, the Arena Workshop can be made to look very cool, and with the weapons workshop you can add weapons to vehicles and upgrade guns. You also have access to the Arena War career, which allows you to unlock discount prices for outfits and vehicle mods (albeit randomly, so it's not a very effective model), and the base prices for the upgardes are very steep. This property is over a million, so unless you are planning to buy a ton of discounted items or you just love Arena War, wait out on this one or skip it altogether.
  14. Casino Master Penthouse: Basically a very expensive apartment, with very expensive modular upgrades and decorations. You can also add a 10-car garage for $900k. It also lets you do the Casino Missions (from Agatha Baker) as a host, which upon completion awards the player with the Paragon R (Armored)) car, which is exclusively available from here.
  15. CEO Office Garage: Unless you are super rich and own more cars than you know what to do with, make this property dead last. It costs millions to add more levels. You can add a Custom Auto Shop (for even more money) with it to custom your cars straight from the garage though.
  16. Yacht: Big floating apartment on water, gives you the option to play one extra type of VIP job. Not a priority.
submitted by howellq to u/howellq [link] [comments]

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Best Ways To SNEAK SNACKS Into Movie Theater! - YouTube

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