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All the games that have been played only once on the NLSS
Since NL asked for it on the Wednesday show, I thought I would make a list. All info and links are from TwoAndAHalfScums so if there are mistakes I'm completely innocent. Also I've included links to the them being played. The list is in alphabetical order. The list also includes shows without NL/noNLSS and the solo shows. Naturally there are probably mistakes here so the final number is probably slightly off. For example clubhouse includes Checkers and President, but he also played them on Tabletop Sim on the NLSS so if you want to strike them out go ahead. I didn't count the minigames from Tower Unite as separate games. The latest NLSS (July 15th 2020) had two games played for the first time, Wanba Warriors and Party Arena: Board Game Battler. Since that show doesn't have a permanent link I haven't put any on them. The conclusion according to my calculations is that 256 games have been played once on the NLSS.
Complete Environmental Overhaul (1.9+) Idea Thread and discussion
This is meant to be a very long comprehensive post. If you want the jest of it skip to the bottom TL;DR. This is NOT meant to be a suggestions post, it is a community idea thread for discussing various concepts. Over the past few years the Minecraft community has come up with some really good ideas for how to make the game better looking and to make the game feel alive. But due to lack of exposure and lack of overall organization, many of the ideas hid away in the recesses of Reddit, Minecraft Forum, and Imgur. I'm here to try and fix that. Me and a few friends searched around the internet and Reddit to try and find the best of the best ideas regarding the Minecraft environment and take them (giving credit where due) and compiling them into one giant idea: Overhaul the Minecraft environmental system. Biomes In 1.7 Mojang added a bunch of new biomes and redid the world generator. I was very pleased with the results, but it felt like a few things were missing... So after doing some digging I found what I was looking for: New-New Biomes NOTE: I do not own this photo! Its biomes like the ones mentioned in that imgur post that would help to bring a sense of mystery and the urge to explore back to Minecraft. With the edition of the Custom world type in 1.8 something like this is defiantly possible. Also I would like to purpose randomized biomes. Biomes that contain combinations of other biomes and that have more varied features, as well as things that make sense in biomes, like rivers flowing from the top of snow covered mountains, taller and more varied tree types. Also a setBiome command should also be added with a syntax like: /setBiome If only the new biome is entered, the current biome you are in will convert to this biome, if a biome is entered in area the nearest biome of that type will convert, and if [x z xdist ydist] is filled in it will fill that area with the biome of choice. When this is done, only the biome will change, the blocks will remain the same. Another new command: /regen This will force specified chunks to regenerate. If nothing is entered the chunk you are in is regenerated, otherwise the area specified will regenerate. If "all" is entered the world will regenerate. If keepPlayerModifiedBlocks is True it will keep any block placed by a player, otherwise it will just overwrite all blocks. Also I'd like to see a custom biome function eventually. Not sure how it would work, but It would be really cool Aesthetics The game has been around for a long time, and it does have a certain charm to the way it looks, but like any good game it must continue to evolve to suit what the games goal is. And while it does depend on how you look at it, Minecraft has always had one goal in mind: To be what ever you want it to be. So keeping that spirit in mind here are just a few ideas to make the game have more customization and be more aesthetically pleasing (many of these things should be changeable via resource packs):
Particle based bugs such as fireflies and other insects
Better smoke effects. More smoke coming off of large fires
Steam rising off of big lakes and swamps in the morning
Better Rain sounds (for the love of god!)
Seasons Dinnerbone had mentioned seasons several times before so it is likely they will eventually be added, but in the mean time I wanted to throw some ideas around. Seasons would primarily serve an aesthetic function, to make the game more varied, how ever it could also serve an actual game mechanic function as well. Here are some ideas:
Day length based on season (Summer would have long days, winter short)
A year would be 7300 minutes (5 real world days) long, or 365 minecraft days
Climate (T&H) varies with season, effect the weather and mobs that appear.
Mob biomes change per season, like migration (Maybe more creepers during the fall or something)
More mobs in general (Squirrels, fish, etc.)
Biomes look different per seasons, like some biomes have snow in the winter, or some trees loose leaves during the winter, things change color, spring everything is very green and healthy, summer things get a little less vibrant, fall things change to orange and yellow, winter grass gets really pale.
Depending on your difficulty seasons will have other in-game effects: Peaceful and easy: No in game effects. Only aesthetic Normal: Summer has a higher chance of drought. Winter will slow crop growth Hard: Higher chance of drought in the summer. In the winter, any crops not lit by torches or inside stop growing. Some could die. Now what if you don't like seasons? well I've got you covered! A new game rule and command: doSeasonsCycle [True|False] - Toggles season cycle year [set|add] - Adds or sets the minecraft year to specif dates. If you enter just a number it adds on days, but if you add on the letter 's' (ex. 2s) it will add on 2 seasons. Weather Minecraft's weather system is far too simple. Three states of weather. That's it. We need more variance to make the game more engaging and more unique. I Suggest a new /weather command: /weather <[PrecipType{:rate}] [PrecipType2{:rate}] [ConType{:degree}] [ConType2{:degree}] [CloudType{:density}] [CloudType2{:density}] [in_game]> The main command would be capable of setting one of many pre-programmed weather types, as well as custom types that you can define and store per world.
PrecipType is precipitation type . Rate is how hard the precipitation is coming down from 1-100
PrecipType is precipitation type 2. Rate is how hard the precipitation is coming down from 1-100
ConType is Condition type. This is for like Fog and thunder degree is how much if it is there
ConType is Condition type 2. This is for like Fog and thunder degree is how much if it is there
CloudType is what is the primary type of cloud
CloudType2 is what is the secondary type of cloud
Severe is weather or not the storm can cause damage or if it is purely aesthetic.
Duration is how long in seconds the weather condition will last (default random s)
Transition is how long in seconds should the transition from current weather to desire weather take (default 20-60s)
In_game is weather or not the game can use it when creating weather (i.e. it will add it to the list that the game can pull from)
You can even redefine the predefined weather conditions using the custom weather function
All biomes will have Temperature and humidity base values that determine what type of weather they can get. Precipitation Types(type,name,temp,hum):
sRain - Small Rain - 0.25
bRain - Big Rain - 0.25
sHail - Small Hail - 0.00
bHail - Big Hail - 0.25
dSnow -Dry Snow - 0.00
wSnow - Wet Snow - 0.00
{:rate} - how densely they fall. 0.5 is normal 0.0 is half rate and 1.0 double rate
Condition Types(type,name,temp,hum):
thunder - Thunder - 0.00
wind - Wind - 0.00
fog - Fog - 0.25
{:degree} - how much/often/to what degree the condition is effecting. 0.0 is half 0, 0.5 is normal, 1 double.
Cloud Types (1)(Type, description)
Cumulus - White Puffy clouds
Stratus - layered clouds
Cirrus - wispy clouds
Cloud Types (2)(Type, Name)
Strato - Means low
Alto - Means mid range
Cirro - Means High
Numbus - Meaning Ominous or dark. Gray
{:density} refers to how thick the cloud is, 0.00 is completely transparent, and 1.00 is completely opaque
On ALL of the custom weather definitions you can enter random(t1,t2,t3...) and that will alow a type of weather to have random occurrences within it. The idea behind the system is to make it really easy to use by the average Minecrafter, but at the same time have it be incredibly powerful and versatile, similar to redstone in a manner of speaking. Don't like this? I've still got you covered! More gamerules! Gamerule doWeather [True|False] - Toggles weather or not weather should be simulated How the command works: /weather bRain:0.50 sHail Thunder True 1000 - Would cause a Thunderstorm with rate 50 rain that can cause damage with Large rain drops and small hail for 1000 seconds. You can also store custom weather types per world by: /weather custom giantStorm bRain:1.00 bHail:1.00 Thunder:1.00 wind:1.00 True True - would save a thunderstorm that has lots of rain and big hail with high winds that lasts for a random amount of time that can be called by the game as part of the weather system. Now this system allows for A LOT of possibilities, 455 different weather combinations, and if you include the intensity scale that number jumps to near infinity. Effects of weather on players and the world: In the real world weather has a profound effect on how we go about our daily lives, so why not in minecraft? The need for some separation is necessary here. Difficulty will effect the way the weather effects your world:
Peaceful & Easy - Changes are only cosmetic
Normal - Weather can have minor effects on crops, players, mobs (hail can cause minor damage)
Hard - Weather has a more drastic effect on crops, players, mobs (hail causes more damage, wind damage can occur). Additionally Heatstroke and frostbite can occur, while not lethal, they do inhibit your ability to function, and they make you hungry more quickly.
Additionally during heavy rain the would could have minor temporary flooding and wet snow could pile up to one block high. Now for a little bit about how weather is produced and calculated and such: Weather could be global or group based, that is up to Mojang. Ideally it would be group based, as similar biomes now form close to one another. Essentially it would be like super biomes. Also some form of weather mixing could help make things look nicer. The weather command would effect only the global weather condition. Also a hybrid system could be used where weather translates based on biome, similar to now, but better suited for the new system. As Pirol Mentioned, a weather map using levels from 0-15 would work for this quite well, then that would allow for better weather transitions. Each chunk would have its own weather level, from 0-15 (also a block should be made for measuring this with redstone). As the number gets higher weather gets better: 0 would be similar to a category 5 hurricane, and 15 would be a calm, sunny day. Weather is determined by the average value of of this number over an area (16x16 chunks [i'll call it a super chunk] [256 blocks by 256 blocks]) They would start at the world spawn and there would be one in each direction (like quadrants). So at spawn there is already 4 different weather systems nearby. Now in order for it to look more natural each super chunk will share its information with the super chunk next to it, this will allow the weather to have the appearance of motion, dissipation, and growth. Now weather moves east usually so when the weather tick (1000 game ticks) updates all chunks shift there value to the east (E 50% NE 20% SE 30% [this would update every day]) and then a random amount (less than 1/2 current value) is added (75%) or subtracted (25%) from each chunk during this cycle, this will cause the weather to change and move. When the weather is set, it just ignores the numbers until duration has ran out. Now this will cause random bits of weather, but in it will likely never be very strong storms, so in order to allow for more variation a simple random number between 0-225 is generated and is put into the formula: if sc%r == 0, if random (0,1) == 0, severe, else calm. This will cause a random chance for severe weather to occur that will make it less dependent on the averaging method which is designed to keep weather at around 11, so partly cloudy sky with a slight breeze. Now with all this math it may be better for Mojang to thread weather (or at least the calculations), so that it doesn't suck away from the FPS so much. If weather takes on a system based design rather than a world based one, the /weather command will have 2 additional arguments: x and y to say where the center of the weather system will start. If none are provided it is centered on the player, it the world "all" is entered in both it will be a global weather effect(where applicable). Q&A Q: Why not just [insert name of weatheasthetic mod] here? A: Because it needs to be in game and I don't want to use a mod. Yes there are people who still like vanilla Minecraft! Q: Tornadoes? A: Personally I'd LOVE to see natural distastes, but we will see. Q: Sandstorms? Blizzards? Heavy Fog? A: YES! It and more would all be handled by the new weather engine. Q: Won't this make by automatic farm stop working? A: Possibly. If the block can see the sky it would be effected by weather, if not then its fine. Q: Isn't this really overly complicated? A: Yes. But it will definitely be worth it! Q: I'm Scared! A: Here is a Hug =D Q: Neather Weather? A: I'd LOVE to see some kind of weather in the Neather, such as ash falling and smoke clouds/fog. Q: Isn't this a little non minecrafty? A: Well most people (85%+) seem to like it, and I think Mojang would be down for something like this. TL;DR: The Minecraft world would be much better if there was more ambiance, weather, and effects, all of which should be customizable via resource packs. Thank you to all of the people who's posts inspired me to write this post: goneskiing_42 CallMeNiel ClockSpiral Hyta TyagoHexagon blueacritter lumpyspaceparty SocksForBreakfast Crazy_ManMan leonidas914 Captain_Starbuck criticalminer Shadrixian biehn sigurd4 Histidine LOLCaatz zortexxx cube1234567890 atomoclk00 AbouBenAdhem Thumbz8 teh_colonel Dinnerbone Dragon789010 radyjko And thank you apachey for inspiring this post! All content belongs to their original posters. I do not claim ownership of any photos within this post! Thanks For Reading! (I'm out of room!)
The entire list of bad flavors for ant popsicles that me and my friends made. don't know where else to put this
ANT POPS FLAVORS Original Sulfuric dust Purple scronchberry Crunchy child Brown Gamecube Chunky dog cactus Sour cream Rocks and mercury Sea pig soup The void Anus cheese Preposterous hairy balloon Turnip Strange paste Bitter salad Cyanide Strong almond Meaty moose casserole Moldy plastic Orange Moist shoes Grey dirt Calculator Gaseous mollusk orb Soggy eggs Creamy goatburger Fax machines and blood Green bread Blue stargoon Camel and onions Bing bong Cheese quesadilla Grandma’s purse Chips Floating slimy pod Greasy sweat Ice fungus Ugly soup Ketchup and nudibranch Hungo scrungo Watermelon Grimy bagpipe Zoo cage Donkey meat Rain juice Liquid bovine ingot Pale avocado Amoeba Turdly Curdled hamster milk Trapezoids and hummus Ebola Cherry Penguin kidneys Chocolate chip barnacles Fruity ham Beer and soft chungus Cream cheese Chocolate frog esophagus String cheese Bubsy 3d disk Tree bark and fudge Teflon Sloshing duck needles Gasoline and maple syrup [REDACTED] Lemon Steamy tree clay Lasagna Lampshades Sloth cloth Moth broth Vietnamese rice Dried skin Dynamite and eggplants Giraffe taffy Floppy armpit Bone meal Bagel crumbs Meatball and radish pie Chunky etruscan goat taco Banana Used band-aid Crispy rat chunks Golf balls Nintendo switch cartridge PVC pipes Uranium and ripe seagulls Definitely not ashes Scorched tortilla Ramen Dead wasp Diseased fish Microwave (set to 2, 0) Coconut n’ garlic Mystery (now with live ants!) Hand sanitizer Sushi Cactus fruit Nintendo wii Penguin kidneys two: remastered Lead paint chips The constitution Onion (separate from camel) Letter s Tanzanian flag Gameboy advance Crumbly grinkus Ginko leaf Mayonnaise Strawberry paperclip Rancid duck juice Slime mold Earthworm Crinkly pancake Frosted plastic tube E. coli Grass Hydrochloric acid Crafting table Cotton Bowl of kibble Salmon juice Metallic sword Raccoon Tuna sandwich Cat cheese Fermented dumplings Durian fruit Kentucky fried chicken Tennessee grilled steak Bowl of fire Eggshell Alaskan water snake burger Genetically modified chicken Fart cone Pumpkin soup Periwinkle Normal dirt Magical meme dust Deep fried ear mites Chinese purple monkey roll Egyptian mummy wrapping Glass shards Discarded Epipen Equator juice Penicillin Peppermint and barbed wire Rusty newspaper Zebra cream Fruit peels Google docs - “Flavors of Ant Pops” Venezuelan woodchips Muskrat musk Cyborg lizard (zuckerberg approved) Hair Large trilobite fossil Severed beetle leg Jelly beans and removed tumours Ectoplasm Bread entity 101101001101001011101001 Extra ants Jalapeno Bell pepper Baby powder and sawdust Raw sewage container Hexagonal glue containment unit Nylon rope and coal Gears Poorly drawn map Ink and cell membrane Mouse nostrils Eye of newt Frog Beeswax Earwax Candle wax Kool-aid Medical leeches Wet coins Oil Brass machinery Sticky rodent Piano keys Q-shaped sugar cube Malt powder and millipedes Applesauce Indian crescent pear Fish oil Milky pig bits Teal belgian screws Moon cheese Chunk of glacier Orange baboon milk Titanium scissors Transcendental car horse Bread knives Lollipops and hair clippings Tectonic plate Power cord Concrete brick Delaware icecream steak Carolina locust Toenail can Deluxe sand bag Tattered hats Rubber gas Odor vegetable Vanilla Warm deer oats Pretzel Existential crisis Cheesecake and skulls LED lightbulbs Cable television Moon dust powder (portal conductive) Non-toxic markers Toxic markers Sunscreen and keratin Zombie tooth Alarm frog Flaming wood log Linoleum floor tile Earwig pincers Digested cardboard Dry poop socks Plastic funnel Duct tape adhesive Adrenaline and dice Medieval iron shield Shredded barbie doll Dusty pilgrim Sorting algorithm Garbage bag Cobwebs and feathers Cicada shells Radio waves Kleenex box Gummy tractor wheels Fuzzy goat hats Beard dirt Melted shopping carts Minecraft potion (healing II) Eyelashes and headphone plugs Magnetic cubes Cryogenic oatmeal Communist windmill pig Steel girders Carbon nanotubes Contact lens Salty jungle ferns Door hinges Old ferret paintings Potato knishes Damp european seaweed Butterscotch and corn Fishing hooks Fiberglass and bacon Ancient finnish pottery (extra asbestos) Dirty evergreen sap Sandbox tree fruit Telephone pole Vinyl records Mirror Toxic nose crystals Psionic cheese curds Crusty sea hag Aged urine cabbage Shiny undulating fluid Soap Electrical outlet Lawn mower blade Reptile ear membranes South african nut cheddar Donuts and cigarette butts Chunk of scalp Postpartum depression Laundromat White noise Peppermint possum Brazilian bat syrup Spam Juicy sky nugget Burning tires Root beer and reindeer Armadillers Sosig Irish pub bathroom Lukewarm bath bomb Fresh-squeezed spleen Alaskan bull worm Cheeseburger freedom eagle Mountain dew and doritos Shame and apathy Furby Car crash 3d monkey disaster Dish soap Coffee and disappointment Mario’s mustache Perky turkey jerky Satellite dishes Desert sand Plasma ball Roman pillar Condensed evil Electrical current Orange carpet Shower curtain Cheeto dust Crumbly brick toast Chicken lips Fruit flavored dogs Paper wasp nests Buttered toasters Ocean breeze candles Vodka n’ tofu Melted Shingles Oxidized battery charger Soap n’ pillow stuffing Copper sauce Crunchy wood beams Waterlogged sewing machines Organ filled breadbox Hair clogged pipes Leather potato rolls Muddy carpet Electronic photo frames Bent penny Microwaved gummy vitamins Plastic dials Grandfather clock inner workings Chewed spearmint gum sandwich Horse coats 4d tostitos eating simulator Buried tomato Fake cactus Full recycle bin ¼ of a british fish house Minor sea deer problem Mild avocado shavings Little black squash balls Nicotine French fries Chicken lips Crunchy Brick Toast Flavorful red pine needles Dissolving glass pellets Gummy bears n’ razorblades Submarine engines Australian kangaroo cake Fried protein shakes Metallic handles with superglue Chunky bread moth Cat hair trimmings Fingernail chewings Bony-eared assfish Cataract removal surgery Homemade barrel stove Crushed CDs Chunk of ear bitten by cat Encrusted limbs Salt and vinegar Oil pastel on tomatoes Brine trees Swine from mars institution French football uniforms Constipated mole rats Russian treasure chests and cheese Refrigerator water with iron particle $1 detroit home Ashtray spilled on car seat Fruit flies inside of banana Pigeon milk Sweat stained wife beater Toothbrush used for tribal warfare Police badge Almost empty ketchup bottle Cash registers Hairy maple syrup Gas station bathroom sink 5’ 2’ 3’ Wooden desk from ikea Toenail cleaning brush Fat seadog Devitothrower Intestines clogged by BB gun Amish screwdriver Rat infested coin washing machine Reheated garage machinery Budget window curtain Pirated copy of rayman 2 Skateboard half-eaten by shark Plastic tile that's supposed to be stone Moldy tent Rotten kitchen appliances Land dolphin hit by car Instant coffee made by termite Lime flavored chocolate ice cream Washing machine containing plesiosaur E Deep fryer Deep frying oil Racecar engine in clock Kidney beans inside of kidney Rat poisoned eagle soup Shark fin soup made in dishwasher Africa by toto Jumbo Shrimp ate my homework Quebec city in russia Garden variety meatloaf Keemstar’s gnome beard Chinese food at irish pub Glue shrimp used as glue stick Flintstones multivitamin soaked in sulfuric acid Lead acid battery explosion gone horribly wrong (NOT CLICKBAIT) Mexican jumping beans without the beans Paintball gun Paintball grenade Paintball sherman Paintball IBCM Applebees E.coli salad breakout Starbucks Approximately 1 egg I can't believe it's not butter Ham and demon sandwich Coffee machine production factory Copy of “taken by the t-rex” thrown in fire pit Mass production iced tea operation Burt’s bees bee scented lotion Aperture science shower curtains Aperture science handheld portal device Aperture science sentry turret Aperture science combustible lemon Candle-scented candle Chocolate chip car tires Mutant fly shoved in bookcase Fascist governments Irish hip hop music Broken fire alarm Birkenstocks aka german clogs Fedora and body pillow (discarded) Discolored mattress Waluigi’s left shoulder Elongated mustache hair Hercules beetle Dung beetle Dented housewares Maggot-infested computer chip The octahedron Aloe vera Very large pebble Scuttlebug jamboree Food consuming lifeform Photosynthesising swine Bat (wooden) Bat (animal) Clone of john cena’s right nipple Flexible tree limbs for sale Mrs. meyers dish soap Piece of chair Ceiling fan Bacon-wrapped hedgehog Lemons and leprosy Amaizin’ aardvark Spittoon Hamburger helper Lettuce 1950’s propaganda posters Sweaty clown suit Dead dog in pickup truck Japanese jungle grass Road sign Farm accident Tipped semi truck Taxidermy bird partially eaten by mouse Iguana Specimen jar Medical quackery Crucified goose Carmel and polarised light Cat pee and mildew All-terrain vehicle Sauerkraut sammich Ancient viking runes Headless mannequins Cuttlefish and bicycle seat Yam Head injury Landscaping supplies Used water Tar chunk Corn Car parts
Thoughts on "claiming land", a mechanic used in Minecraft factions servers.
To those that haven't played factions MC, there is a plugin that allows you to claim chunks of land to make it so only you and your faction members can build/destroy/interact with things. How much land you can claim is determined by your power level, which is calculated by how many players you have in you clan, how many times you die/when you last died, and how long you've been offline. Also, to raid a claimed base, you have to lower the factions power level. The easiest way to do this is killing members. To those that are familiar with faction Minecraft, if this wasn't a feature you would see 15 block thick obsidian wall bases everywhere (similar to honeycombing). What are your thoughts? I think we would see less hexagonal eye sores and more realistic compounds, maybe even better teamwork.
What if there was an infinitely expanding catan world that used all the scenarios? There wouldn't be turns, you would build/sail/play dev cards whenever you wanted. The game would automatically roll dice every 40 seconds or so, and you would get a little bubble you'd have to click to pick up your resources/fish/commodities/whatever (so players couldn't farm resources for long periods AFK.) Each player could make a custom skin for their pieces. There would be a leaderboard for the players with the most victory points. Some other things from the actual game that would need to be changed: Cities & Knights:
for the metropolises, you could continue upgrading your politics/trade/science infinitely (costing 1 more commodity each level). Every 10 levels would be worth 1 more victory point. The players with the top 10 levels in each area could get a metropolis.
the barbarians would have a 1/6 chance of advancing every minuite or so. When they reached Catan, there would be a notification bubble saying the barbarians are landing. Players would have thirty seconds to activate their knights. "Defender of Catan" cards would work as usual and be in an infinite supply.
Traders & Barbarians:
there would be multiple castles/glassworks/quarries.
there would be multiple oasisis, and camels would automatically be placed in the position that players
when a settlement is built or upgraded to a city, barbarians attack on three (different) random coastal squares within 50 hexes of the settlement.
Seafarers and Exploreres & Pirates:
these are the two extensions I don't own, so I'm not fully clear about how they work; however I think we'd kinda need them. An infinitely expanding world without any ocean would be boring. Please let me know of things like these!
The game would create hexes 100 hexes in every direction from every player's buildings. Land shape is created with random blobs and turning space into land, and the unnocupied space is ocean. The generation would divide itself into tileable hexagonal "chunks" of 36 hexagons to a side. In each chunk, there would be a set, balanced amount of hexes, numbers, and ports that I'm too lazy to calculate right now on the land. So even if a chunk is 99% ocean with a three hex island in the middle, it will still try to balance the island. The map view would be like the minecraft overviewer, so you could zoom out to view the entire generated terrain, or look specifically at someone's branch of their road. Non-members could view this, too. There would also be a 2-D mode (for members) to use to edit their buildings n stuff. It would also allow zooming and scrolling. Players would have a friends list of people they can easily warp to in the map view and see how they're doing. Friends would also be able to trade things. Thoughts? Questions? Ideas? I'd love to hear them!
The hexagon calculator allows you to calculate several interesting parameters of the 6-sided shape that we usually call a hexagon. Using this calculator is as simple as it can possibly get with only one of the parameters needed to calculate all others, as well as including a built-in length conversion tool for each of them. The resources and recipes for the minecraft calculator were created and updated by - Asher - Kevin. Hide Unused. Filter: 1) Click on an item above. 2) Enter in the amount that item you want. 3) Click the Calculate Resources button below. Double click an item to change the recipe used to make that item. Coincidentally, we can use this calculator to approximate pi. Set the calculator to filled circle. Force it to a circle. Do the ratio on how many where shaded / how many unshaded. Muitiply the ratio by 4. As you can see, the approximation is close to pi. Plus, I can identify users who are using the tool 1. Octagon Calculator. A very simple and easy to use calculator for calculating the sides on an octagon. Perfect if you for example want to build your own poker table. Just enter one side and the rest of them will be calculated so you have the whole layout. Minecraft was developed by Mojang in the year 2009. Minecraft is influenced by games such as Infiniminer and Dwarf Fortress. It was the company’s first official game. Since then Minecraft has become the best-selling game ever, with over 180 million copies sold. I recently came up with a formula for building octagons in minecraft, you take the length of the diagonal wall and you get the length of the straight wall, ie. 55-diagonal, 77-straight. The ones that are perfect are; 5x7, 10x14, 15x24, 20x28, 25x35, 30x42, 35x49. you can figure out the rest yourself with a calculator. Hexagon Calculator. Breadcrumb. Home . The calculator tool is loading. Insert one value and the others will be calculated right away. Side (s): Area (A): Height (h): Apothem (a): Download as txt-file. Copy to Clipboard. See also: Pentagon Calculator Square Calculator Cube Calculator Circle Calculator Length Converter. Cubical is the most advanced online editor, creator and viewer for Minecraft compatible projects and builds. The list below is just a few of the many options it has to offer. Features: Game Like - Controls, movement, hit detection and other features make it feel more like you're comfortably ingame instead of a technical editor. A small collection of useful tools and calculators for Minecraft players to use as they build and explore their amazing Minecraft worlds. Nether Calculator, Direction Finder, Block Path, Poison Potato Pack and more! Minecraft Experience Calculator. Enter your current level and the level you wish to reach. You can also enter fractional levels if you want more precision. Current Level: Target Level: Current XP-Target XP- ... Home • Minecraft • Contact ...
A demonstration of how to draw regular polygons in Scratch. It's a lot easier than you'd think to make fractals from scratch without any programming. Here I show a little-known trick using any image editor to make so... Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. I play the Minecraft theme on violin in four levels of difficulty for Minecraft's 10th anniversary. Smash like and comment below the next song or game you th... In this video I'm stopping time in Minecraft! 😎 DISCORD - https://discord.gg/slogo👕 MERCHANDISE - http://shop.slogo.com👬 MY FRIENDS!KWEBBELKOP - https://y... New and improved miniature version of the pentagon in minecraft. Please give me a thumbs up if you like it and let me know what you want me to add. Link to o... Minecraft Nether Portal Designs! Today I have a bunch of custom nether portals to show you. What minecraft showcase or build showcase would you like to see n... Minecraft: Circle guide (Templates) Level = Easy-----------------------------------------------------------------------------------------------------------... Today I run through a bunch of tips and tricks to building good bases in Survival Minecraft. The Mumbo Merch Store! It's beautiful!http://www.awin1.com/cread...