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Colorado breweries we've visited in the rest of the state: 2020 update
One more roundup before we leave, alas. Regions are still super approximate. I updated some previous rankings as well.
Tallies: 137 in the Denver metro; 66 in the rest of the Front Range; 33 in the rest of the state. We've visited a total of
236 breweries, cideries, and meaderies in Colorado.
The Rest of the Front Range
- 300 Suns (Longmont): This brewery served me both a smoked cherry sour (YES) and a red ale with a distinct barf aroma, so I'm really split here. Overall, I'm not excited.
- Avery (Boulder): Say what you will about their distributed lineup, but their taproom has some of the cooler small-batch brews out there. We got to attend their invitational twice; it's one of the best beer fests around.
- Berthoud Brewing (Berthoud): The better of two options in this tiny town. That's not saying much.
- Black Bottle (Fort Collins): Big tap list with lots of variety, usually good, sometimes uneven. I once found a lichtenhainer on tap here. I may have squealed.
- Black Forest (Black Forest): Surprisingly good brewery in a tiny forest town just outside the Springs. Better-than-expected beers, sizeable lineup, nice people.
- Brues Alehouse (Pueblo): I guess they're the best thing I've found in Pueblo, but that's a backhanded compliment if ever I gave one.
- Buckhorn (Loveland, RIP): A brewery the size of a small living room with 4-5 beers on tap. The brewer came and chatted with us for a while and seemed like a super nice guy. They made some really cool stuff, including a no-boil, no-hop lacto stout that blew my mind. They shut down not long after we went.
- Cerberus (Colorado Springs): A highlight in the Springs with very good food, too.
- City Star (Berthoud): Nice tap list on their website seems to be months old. Neither of us cared for their actual lineup much.
- Cogstone (Colorado Springs): Friends told us to go to try their chips 'n' salsa beer, which, yes, does taste like chips 'n' salsa. We didn't love anything here.
- Colorado Mountain Brewery at the Roundhouse (Colorado Springs, multiple locations): Bland gastropub with blah beer.
- DC Oakes (Fort Collins): Standard-issue brewpub with its own beer. Nothing to write home about.
- Dostal Alley Casino & Brewpub (Central City): Central City is a gorgeous Old West mountain town where the soulless casinos now seem to outnumber any sort of non-sleazy business. Naturally, when we found a casino with a built-in brewpub boasting GABF medals for their dry stout, we went. Unsurprisingly, the place was sleazy and crappy, with a few phoning-it-in beers and slot machines built into the bar.
- Dratz (Loveland): They were brand new when we visited, and very nice. The beer was... not good. Hope they work out their initial difficulties.
- Echo Brewing (Frederick): Just three weeks after visiting, I remember nothing at all about this brewery, but my Untappd ratings of their handful of run-of-the-mill styles were low. Evidently I wasn't impressed.
- Elevation (Poncha Springs): Does this still qualify as the Front Range? I flippin' adore Elevation, makers of the single best pilsner I've ever had. One of the very best middle-of-nowhere, small-town breweries I've been to.
- Elizabeth Brewing (Elizabeth): Small-town brewery in conservative Douglas County. Pretty meh throughout.
- Equinox (Fort Collins): Pretty good, nothing amazing.
- Estes Park Brewery (Estes Park): Unremarkable.
- Fieldhouse (Colorado Springs): Everything was really middlin'. Tons of dogs, which is always a bonus for me.
- Finkel & Garf (Boulder): Solid, but didn't live up to the hype for me. Seems like they just play it ultra-safe.
- Florence (Florence): Solid with a large tap list in a tiny town far off the beaten path.
- Fossil (Colorado Springs): Solid, but unexciting. Super duper nice people.
- Funkwerks (Fort Collins): Oh, hell yeah.
- Gilded Goat (Fort Collins): Nice, not amazing.
- Goat Patch (Colorado Springs): We finally visited when we were stuck in the Springs after a blizzard closed all roads back to Denver. Pretty good, not amazing brewery in what looks like a former high school converted to gentrified hipster mall space.
- Gold Camp (Colorado Springs, apparently no website): We felt a bit guilty because we got to meet their fabulously nice brewer, but just didn't care for their beers. They seemed closer to homebrew quality at the moment.
- Great Storm (Colorado Springs, RIP): Really nice with some unusual styles and creative ideas. Friendly people. Closed soon after our visit; now Atrevida Brewing.
- Grimm Brothers (Loveland): Cool taproom, some really nice beers.
- Grossen Bart (Longmont): I was kind of disappointed. A lot of beers seemed really off style or just unremarkable.
- Gunbarrel (Boulder): Good IPAs and a nice rosemary beer.
- High Hops (Windsor): Gorgeous patio with view of hop field and gardening center, with a small distillery attached. The beer isdecent, not remarkable.
- Industrial Revolution (Erie): I wanted to like them, based on their shtick. I think we left all of our beers unfinished. Nope.
- Intersect (Fort Collins): Unabashed hipster taproom with piles of old records. Nice folks. Beer generally good, nothing great.
- Iron Bird (Colorado Springs): Nice, but largely unremarkable.
- Jessup Farm Barrel House (Fort Collins): My surprise favorite find on our second CO vacation and one of the very best wild/sour breweries around.
- Kettle & Spoke (Boulder): We kind of just wound up here because they're down the street from Redstone. We found a tiny taproom inside a bike shop with some of the best IPAs in recent memory, and a fantastically nice brewer who offered us an impromptu tour of the production space.
- Left Hand (Longmont): They're exceptionally solid, and I wish they'd strut their stuff a little more. Their Juju series of ginger brews has a special place in my heart.
- Local Relic (Colorado Springs): An experimental brewery in a gorgeous old church that prides itself on never making the same beer twice. They blew our minds the first time we went, and we were in their expensive-ass beer club for a while. Their "no repeats" philosophy unfortunately means that they frequently have several super similar batches on tap at once, a lot of their beers could really use a trial run, and they often bottle things before they're ready. After a few too many bottle bombs and undrinkable yeast shakes, we pretty much stopped going.
- Locust Cider (Boulder): The standard cidery model where everything's inoffensive and the business model is "bring that friend who doesn't do gluten." I just don't care about this form of cider at this point, but they do it just as well as everyone else.
- Loveland Aleworks (Loveland): We like Verboten more, but these guys are another fabulous Loveland spot.
- McClellan's (Fort Collins): I don't care much for British styles, but we enjoyed the beer, food, and a great conversation with a member of the brewing family here.
- Nano 108 (Colorado Springs): Tiny taproom that we really liked in 2015. We went back in 2018 and found some stellar options (their rauchbier omggggggg) and several brews with off-flavor issues. Come for the German styles here; I'm not crazy about their IPAs.
- New Belgium (Fort Collins): Did the tour, visited the taproom. They seem like a good company that just embraces inoffensiveness a bit too hard. Then they sold out, and now I haven't bought anything from them in years.
- The Old Mine (Erie): Good cidery in a gorgeous old brick building in a tiny town.
- Open Door (Longmont): Had good lagers and saisons here. Super nice people in a chill spot.
- Periodic (Leadville): At 11k+ feet, this must be the highest craft brewery we've visited. OK beer, spotty service.
- Phantom Canyon (Colorado Springs): Great beer and service the first time we came, mediocre at best the second time, and only OK ever since. Food is pretty good.
- Redstone (Boulder): Likely the biggest of the tiny handful of meaderies currently in CO. Their stuff trends sweeter than I like, but they have some cool varieties (sunflower mead = yes) and wonderful taproom staff.
- Rocky Mountain (Colorado Springs): Long-running brewery on the outskirts of the Springs. Some sugary sours and hard lemonades that weren't up my alley, along with a very good barleywine. We chatted with the brewmaster for a while, who was a super nice guy.
- Royal Gorge (Cañon City): The only brewery in town and one of few places to grab a bite. They only had one or two of their own beers, which were homebrew quality. Keep driving.
- Shamrock (Pueblo): Like everything about Pueblo, this place was a total disappointment.
- Soulcraft (Salida): Another pretty good small-town brewery a few miles from Elevation.
- St. Vrain (Longmont): Really excellent cidery with multiple ginger ciders and great guest taps.
- Timnath Beerwerks (Timnath): Extremely solid, nice people. They're also more or less down the street from the Swetsville Zoo, one of my favorite roadside attractions in the state.
- Tommyknocker (Idaho Springs): Gimmicky and never better than all right. Two blocks from Westbound & Down, which is the indisputably better option.
- Trinity (Colorado Springs): I've no idea how it took me several years to get to the only brett-focused brewery I've ever found. Huge, consistently good tap and bottle list, great food with good veg options, nice staff. My best brewery find in the Springs to date. They sold in 2020, and we haven't been back since.
- Twisted Pine (Boulder): Solid with some interesting ideas, including a good basil beer.
- Uhl (Boulder): They took over Wild Woods' space in 2020 and opened during the shutdown. They had a few promising weird options, including an unexpectedly lovely peanut butter beer.
- Verboten (Loveland): Our absolute favorite in town. Creative, irreverent, and spot-on.
- WeldWerks (Greeley): I fussed for so long about wanting to come here that it was inevitably kind of a letdown when we finally went. Their beers are good, make no mistake, but definitely not "drive an hour and a half to get it" good.
- Westbound & Down (Idaho Springs): Another hypey place. The beer, food, and service were all good on our first visit but sorta uneven on subsequent trips.
- Wild Cider (Longmont): Standard-issue, above-average cider. Lovely outdoor seating with a gorgeous mountain view.
- Wild Woods (Boulder, RIP): We stumbled in during their anniversary party and loved them. Their smoked yam beer rocked my world. They sadly closed in 2019.
- Wiley Roots (Greeley): ... and now I'm going to contradict the above statement re: WeldWerks directly. Wiley Roots, just around the corner from the above, is worth that drive. Their wild ales are lovely, and while their adjunct stouts can be hit and miss, they're immensely solid overall. Massive pluses include an unusually nice taproom crew, a fluffy brew cat with her own Instagram account (@midnightbrewcat), and the lovely Syntax Distillery next door.
- Zwei (Fort Collins): Kicks the crap out of Denver's Prost as far as I'm concerned. Good beer, great people.
The Rest of Colorado (South, West, Central)
Current category tally: 33
- Angry James (Silverthorne): Pretty much anywhere I go on the way home from the stellar Outer Range isn't really going to get my heart rate up, but we enjoyed our stop here.
- Animas (Durango): Nice and solid; nothing exciting here. Food isn't great.
- BierWerks (Woodland Park): Most of their taps were other people's beers, and the couple of in-house brews we managed to try ranged from so-so to not good. Oh, and they have a Nazi map on the wall for some damn reason!? Ute Pass across the street is an all-around better option.
- Breckenridge (Breckenridge): Macro brewery in the "guess you have to go once" category. The beer was exceedingly mediocre, food was so-so.
- BREW Pub & Kitchen (Durango): My favorite in Durango tbh. Oh, and their food is good, too.
- Broken Compass (Breckenridge): Solid.
- Carver (Durango): Nice people, good brunch. Their beer won't blow your mind, but it's usually solid.
- Casey Brewing and Blending (Glenwood Springs): We bought tour tickets and made a weekend trip out just to go to Casey. My affection for sours is on a steep downward slope, but Casey is stellar, and the tour was delightful and totally worth doing.
- Colorado Vineyards/Rocky Mountain Winery (Palisade): Including them here because they make a lot of mead, which I like, but don't love.
- Eddyline (Buena Vista): Middlin', IPA-focused place in the horrifically named Byoona Vista.
- Glenwood Canyon (Glenwood Springs): One of those breweries that only seem to stay in business because they have a central spot in a tourist town. Nothing interesting here.
- Guanella Pass (Georgetown): Most of the beers we tried were yeasty af. No love from me.
- High Alpine (Gunnison): We stopped here after a trip to Black Canyon of the Gunnison National Park, out of our minds with natural beauty. The beer was, unsurprisingly, nothing to write home about, but the food was outstanding and the staff was delightful.
- Highside (Frisco): It's hard to look good when you share a ZIP code with Outer Range. Run-of-the-mill small-town brewery with food, nothing to write home about.
- Mad Jack's Mountain Brewing (Bailey): We pulled off 285 here one afternoon to get out of the rain. Small tap list and tiny tap room, but pretty good beer and a killer food truck out back.
- Main Street (Cortez): Another small-town brewery with not much going.
- Meadery of the Rockies (Palisade): The better Palisade meadery. Again, they like their mead sweeter and gloopier than I do, but it's lovely in small quantities.
- Mr. Grumpy Pants/Ourayle House (Ouray): I like the guy and his shtick a bit more than the beer, but it's definitely the better brewery in town.
- Ouray Brewery (Ouray): The douchey tourist trap option in beautiful Ouray.
- Outer Range (Frisco): The hype is real. ORB makes hands down the best NEIPAs I've ever had, and a stunning range of them. "Downside:" NEIPAs are basically all they do. They have a couple of Belgians, but if you're not into hazy IPAs, this place really isn't for you.
- Palisade Brewing (Palisade): Solid, unexciting.
- Paradox (Divide): One of the best sour-focused breweries around. They may have the most stunning mountain view of any brewery I've been in this state, and that's saying a lot.
- Riff Raff (Pagosa Springs): One of those breweries where they put your pint down in front of you, you take one sip, and you're ready to head out.
- Rockslide (Grand Junction): Nice space, so-so beer.
- San Luis Valley (Alamosa): We stopped here on our way back from my birthday trip in 2019, which coincided with a blizzard that shut down the entire Denver metro. Their beer and food were forgettable, but the fact that I was worried sick about getting home to our pets (we didn't until 24 hours later) the whole time we were there didn't help matters.
- South Park (Fairplay): We stopped here to escape a crazy cloudburst. Beer was OK, food was OK, neither was anything I really need again.
- Steamworks (Durango): Ranges from really good to barely decent. Decent food.
- Telluride Brewing (you guessed it - Telluride): Quite good brewery with nice people in one of the more picturesque mountain towns out there.
- Three Barrel (Del Norte): Ah, Colorado. Where else do towns of 1,700 in the middle of nowhere have breweries with sahtis and sours on the menu?
- Two Rascals (Montrose): Unremarkable.
- Ute Pass (Woodland Park, RIP): This brewery had four different wits on tap, including two black wits.
- Vino Salida (Salida): Yes, tiny Salida and Poncha Springs have two good breweries, a distillery, and a meadery. Dayum.
- Wolfe (Pagosa Springs): Pleasant small-town brewery.
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Blood money DLC concept
The Blood Money Dlc concept is a concept based upon our character being recruited into a small mercenary organization and eventually being able to create our own, this concept will include multiple new features listed below.
- new story
- new weapons/attachments
- new vehicles
- new emotes
- new clothing
- new buyable properties
- new inventory item
- new style
Introduction
As los Santos slowly becomes more dangerous with highly organized criminal efforts ranging from drug rings to mass heisters the government of los santos has decided to use a new method to try and control the rising issue, to combat the issue they decided to hire a independent mercenary group to hunt down and kill multiple criminal rings to help stabilize thier city
Characters intro
For our characters this new motion wasn't brought to our attention untill after we started reading about deaths of criminals on the newspaper, it then became a suddenly real reality when we got a phone call from a unknown number the call was short but got the point across " we know what you've done but we're willing to swipe the slate clean if interested go to foreclosure" we find out more about the story after we get to a new mercenary HQ
Locations
There are multiple mercenary HQs listed on foreclosure to choose from each have there own advantages and disadvantages such as location and surroundings
1) Sandy recycling center- located near the back of the scrap yard among all the debris and wreaks a small shack garage was made to cover a new merc base ( map change shack made into garage )
2) grapeseed abandoned house- located across from the grapeseed 24/7 store ( map change needs garage door already has main door)
3) paleto bay construction house- located on the beach front road there is a house and garage under construction ( map change remove construction)
4) la Mesa warehouse- located near the fridgit cold storage on the north side there is a small warehouse with double doors ( map change need boxes removed )
5) cypress flats- located on chum st a old semi warehouse ( map changes none )
6) LSIA - located behind big house storage road follows behind ( map change need garage door and door )
7) la puerta- located at helicopter landing off shank st at Higgins helitour ( map change none)
8) Pacific bluffs- located inside crastenburg parking garage ( map change needs door)
Mercenary HQ tour
The Mercenary HQ comes with multiple upgrades to choose from as well as some new rooms that come upon purchase
Command center - the main center of life within your HQ where you will be able to access the databases on different crime rings as well as organize and launch raids ( more in story) the command center will have a few different color options to change it to your liking
Living quarters- the living quarters are a purchasable upgrade allowing you to choose the mercenary HQ as a spawn point, the living quarters will have a few decorations you can buy such as weapons, tools paintings you can have along with a color scheme
Garages - The mercenary comes with two garages automatically the first being a small six car garage on the main level, the second is a arsenal garage that can store the new drone ( more later) along with a few smaller and one large weaponized vehicle in addition you can purchase two extra 12 car garages on lower levels of the HQ
Armory - The armory is a purchasable upgrade that adds a new room to your HQ bringing multiple features, within the room itself will be a Mk2 upgrade table as well as a gun locker also included in the room is a new weapon expert who has started up shop within the armory selling new weapons and attachments ( more later)
Shooting range - The shooting range is a small upgrade located in the back of the HQ that adds a small shooting range to practice shooting and to help upgrade your stats
Gym- upon purchase of the gym you will receive a treadmill, and other gym equipment unlocking small mini games within the gym, the gym also bring a new feature making your character muscular the more minigames you play the more muscle you get over time but if you end up getting too jacked there is a hot tub you can rest in to help decrease your muscle mass
Story Introduction
The story begins when we first arrive at our new HQ we are greeted at the front door by a slightly muscular man he reaches out and shakes your hand Introducing himself as Jax before opening the door and leading us down a flight of stairs, once at the bottom he gives us a tour of a in construction HQ as he walks through he explains which room would be constructed into what as long as we have the cash to fund it, he then turns and swings open a pair of double doors revealing a team of people setting up monitors and and computers, jax then turns around saying welcome to the command center but before we start were gonna need you to go collect our files from the old base this then triggered a set up mission to retrieve mule outside different buildings depending which base you choose.
Post set up intro
Upon delivering the documents back to the HQ jax will be waiting for you in the garage with a small team of unloaders, once you exit he puts his hand on your shoulder and lead you down a corridor on the way jax is explaining the first operation while leading you towards the command center along the way your character gets distracted by a muffled scream coming from a slightly ajared door when your character peeks in there is a vagos member strapped to the chair immediately after jax closes the door and finishes leading us to the command center, once there we see that the center board is fully sorted out displaying the vago crime family, once seated jax starts breaking down all the information they currently have about the vagos cocaine distribution ring and how they have been tasked with bringing down multiple crime rings and they were to start with the vagos.
Crime ring info
There are multiple crime rings that you can choose ranging from small rings to large the larger rings have a larger payout but have a longer cool down once they are completed to prevent from only spamming one ring
The rings are as stated
The vagos crime family ( cocaine distribution) The ballas ( lsd distribution) The families/ grove street ( weed distribution) The Chinese ( counterfeit ring ) The Texans ( illegal arms ring ) The O'Neil brothers ( meth distribution) Russian crime family ( prostitution ring) The lost MC ( export ring )
Each crime ring will have it's only process for taking them down from raids to set ups and each and every one will give you some small choices to make as to how you would like to go after them similar to the casino heist for example say you are raiding the the vagos to seize informants you could have three different options you could go loud which is a swat like entry through the front door, or you could break in silently in the dead of night where a slip up could cause it to go loud or you could set them up which lures them away from thier territory causing them to be more exposed but causes there to be more enemies to fight
Operation process
Each operation will have it's own process for taking down the criminal rings but they all are based on the same principle, destabilizing thier hierarchy to prevent reconstruction of the rings this can be achieved by doing set ups, the set ups differ upon the crime rings ranging from interrogating low level members, investigating crime scenes, infiltrating deals, and stealing rival information, as you proceed to gather information you start to unlock the next tier in the hierarchy once you unlock the next tier you will unlock a mission at the command center, the missions will differ on the level of hierarchy as well as the ring some will be destruction of distribution, sabotaging shipments, leaking information, assassinations of hierarchy among many others
Top dog hit
After dismantling the hierarchy you will eventually be able to take out the kingpin of the operation, each kingpin will have thier own unique final mission based upon the ring they are managing some will require you to kill them straight out while others may require to set up the king pin to post the blame on another ring to avoid alarming the other rings.
Completion of rings
Upon completion of different crime rings you will receive different rewards along with rewards for first time completion like extra money, each crime ring has a unique first time completion regarding the type of ring it is for example upon completion of the vagos ring you will receive a cash reward a first time cash reward along with a free resupply for the according ring expect for the export ring it will reward you with a collection for import/export, the first time bonuses other then money are rewarded for hosting the end job but if you are a tag along you will still get the first time money reward. After the completion of the ring you will be able to restart it again to get more cash however each ring will have a cool down period between being able to start it again depending on the payout price for taking down the ring to promote doing other rings.
Armory
The armory in the HQ is special with its purchase you unlock a new weapon expert named maverick he will be the main seller of all new weapon attachments and weapon based accessories for your character
New weapons
Taser - the long await taser comes as a new weapon available to buy in both ammunition and the armory used to subdue both targets for interrogation as well as players
M16- a newly imported weapon featured within the army by maverick the M16 is a three bullet burst assault rifle compatible with most attachments
M1 grand- shortly after your first frontation with maverick you will receive a email discussing about a old rifle that he would be able to put together if we find all the pieces within this message it reveal our first location upon collecting the first peice we will get clues for the others
Zipties- a new "weapon" that will allow you to restrain a npc to help for transport within mission but if you can combine both the taser and zipties together you can restrain a players hands behind their back denying them access to their weapon wheel however they can still run and jump and enter vehicles however they cant steer, the restrained player can escape by button mashing.
Grapple - the grapple is a new specialty weapon designed to help sniper reach higher ground, the grapple will be store in the heavy weapon category, while aiming the weapon the scope will have ethier a X or a O the X means that the grapple is unable to make a rapple point if it is a O it will create the rapple point however once you reach the top or you die the rapple disappears
Weapon attachments
When the mercenaries arrived in los Santos so did their contacts bringing in new attachments and features for a variety of weapons
Fast mags- a new purchasable upgrade that increases your reload time as well as changes the style of your magazine ( available for purchase on assault rifles)
Bipod - a new upgrade that helps with stability and movement speed while using your sniper ( available for all sniper rifles * marksmen not included*
Underbarrel gernande launcher - the mercenary special the underbarrel gernande launcher is available for purchase on your ar making it into a effective weapon against both ground and vehicle targets ( available on all assault rifles * will replace the throw option while aiming as well as have to purchase ammo* as well as replaced grips )
Laser - a cosmetic upgrade that allows you to attachment a laser onto your side rail in replacement of your flashlight * activates by flashlight button*
Foregrip - a improved straight underbarrel grip that slightly improved weapon accuracy and handling
Shotgun chokes - a shotgun modifications that tightens the spread radius of the shell ( may be restricted depending on selected shell)
Inventory item/drone
When the mercenaries came to los santos from wherever they came from they brought a new scouting toy with then the suav
After launch the suav will have a ability that can be used while flying
Stock- while the drone is stock you can use it to fly around to provide information to your teammate but it will not have any special effects
Support- after marking targets they will proceed to be marked by a red outline 20 seconds after marker has left drone ( only visable to marker)
Radar- after use enemies that have been marked will show up on radar for 20 seconds or up to a minute depending if opponent is ghost or off radar
When the suav is crashed it will have a effect on the target it crashes into depending on the different tips it has been equipped with
Crash upgrades
Kinetic - causes shock wave upon impact
Emp- disabled vehicle upon impact
Gas - release a cloud of toxic gas upon impact
Range upgrade
One of the upgrades for the drone is a range extender to help provide for those longer scouting missions
The drone is purchasable for warstock and is automatically stored in the mercenary HQ
Vehicles
Military
Aircrafts
AC-130 - Gunship F-117A Nighthawk Su-47 Berkut Embraer KC-390 HH-60G Pave Hawk YF-23 Black widow II
Utility
4 door HVY barracks/ civ variant Military Humvee ( can be upgraded to weaponized Gaz Tigr Ural 63095 Typhoon MRAP Cougar 4x4
Heavy artillery
M1A2C Abrams GTK Boxer Bundeswehr M1 AGDS Anti-Air
Everyday vehicles 1965 jeep gladiator j200 2019 Dodge Ram 3500 1980 Ford F-350 Dually ( comes with both bed and flatbed options) 1990 Jeep Wrangler 1990 Land Rover Range Rover 2020 Chevy Silverado Dually 1995 Toyota Mega Cruiser 2020 Dodge Durango Ice Ram Honda S2000 Heist buffalo - a four door buffalo with a reinforced fromr ram bar and a winch on the rear
Clothing
A new shipment of clothes have arrived in the clothing stores scattered across san Andreas these new clothes will help you look the part of a mercenary along with help you during those tight infiltrations
Shirts
Ripped shirts- a new category of shirts ranging from long sleeved shirts that all have something in common they are all worn and have tears in them showing that they have been used and are aging
Muscle shirts- different color muscles shirts that come with different designs to help show off the gains you have gotten from your time at the gym
Gang shirts - a new category with all crime ring attire available for purchase
Vests
Ammo vest- a utility vest focused on carrying more ammo with multiple large pouches on the bottom
Demolition vest- a vest decorated with multiple grenades as well as a brick of c4 and detonating cord hanging off the side
Sniper vest- a vest consisting of a large magazine pouch and 3 smaller pistol size magazine pouches , as well as grappling rope to help with those adventures sniping trips the vest will also have a flare attached to it
Shotgunner vest - a vest spewed with multiple shotgun slugs across it
Pants
Plated jeans- invented originally by a mercenary caught in the field without armor these Jean's have metal tied around them to help create a protective layer
Ripped jeans- sadly our pants can only last so long and these have already reached their time to be replaced these Jean's have tears among them and are worn on the bottom
Boots
Combat boots- a new string of boots coming in multiple different colors mostly consisting of standard issue military boots
Accessories
Gun slings - a new category within the accessories category called the gun sling the gun sling will have every default gun as a option to buy slung across your back
Police belt- a small gun belt that consists of a holstered glock and a few pouches
Mercenary belt - a dual pistol holster belt with pouches along the back
Biker belt - a belt that consists of a knife holster and a holstered pistol on the back
Style
When the mercenaries arrived in Los santos so did their styles
Tattoos- the tattoo stores started offering new patriotic tattoos featuring flag tattoos as well as this consisting on eagles guns and bullets
Scars - the ability to get scars for your character will available in a new section of the hairdresser's, you will be able to get scars for face, chest, legs, back and arms these will only be for cosmetics
Hairstyle and beards - the hairstylers are now offering new form of hairstyles ranging from wastelander( over grown/ unkept), pony tails, shaved, and a buzz cut you will also be able to get different beards ranging from a trimmed beard to have a large homeless beard for those long unkept missions
Emotes
Gernade toss - pulls out grenade and tosses it between hands
Gun twirl - pulls out handgun and twirl it in hand
Surrender - pull out small white flag and waves it
Arrest me - holds out hands together to be cuffed
Lean - available when near a car allowing you to lean against it
This concludes the Blood money Dlc concept any suggestions for the next concept is greatly appreciated.
submitted by Luciferreap to GTAV [link] [comments]
Blood money DLC concept
The Blood Money Dlc concept is a concept based upon our character being recruited into a small mercenary organization and eventually being able to create our own, this concept will include multiple new features listed below.
- new story
- new weapons/attachments
- new vehicles
- new emotes
- new clothing
- new buyable properties
- new inventory item
- new style
Introduction
As los Santos slowly becomes more dangerous with highly organized criminal efforts ranging from drug rings to mass heisters the government of los santos has decided to use a new method to try and control the rising issue, to combat the issue they decided to hire a independent mercenary group to hunt down and kill multiple criminal rings to help stabilize thier city
Characters intro
For our characters this new motion wasn't brought to our attention untill after we started reading about deaths of criminals on the newspaper, it then became a suddenly real reality when we got a phone call from a unknown number the call was short but got the point across " we know what you've done but we're willing to swipe the slate clean if interested go to foreclosure" we find out more about the story after we get to a new mercenary HQ
Locations
There are multiple mercenary HQs listed on foreclosure to choose from each have there own advantages and disadvantages such as location and surroundings
1) Sandy recycling center- located near the back of the scrap yard among all the debris and wreaks a small shack garage was made to cover a new merc base ( map change shack made into garage )
2) grapeseed abandoned house- located across from the grapeseed 24/7 store ( map change needs garage door already has main door)
3) paleto bay construction house- located on the beach front road there is a house and garage under construction ( map change remove construction)
4) la Mesa warehouse- located near the fridgit cold storage on the north side there is a small warehouse with double doors ( map change need boxes removed )
5) cypress flats- located on chum st a old semi warehouse ( map changes none )
6) LSIA - located behind big house storage road follows behind ( map change need garage door and door )
7) la puerta- located at helicopter landing off shank st at Higgins helitour ( map change none)
8) Pacific bluffs- located inside crastenburg parking garage ( map change needs door)
Mercenary HQ tour
The Mercenary HQ comes with multiple upgrades to choose from as well as some new rooms that come upon purchase
Command center - the main center of life within your HQ where you will be able to access the databases on different crime rings as well as organize and launch raids ( more in story) the command center will have a few different color options to change it to your liking
Living quarters- the living quarters are a purchasable upgrade allowing you to choose the mercenary HQ as a spawn point, the living quarters will have a few decorations you can buy such as weapons, tools paintings you can have along with a color scheme
Garages - The mercenary comes with two garages automatically the first being a small six car garage on the main level, the second is a arsenal garage that can store the new drone ( more later) along with a few smaller and one large weaponized vehicle in addition you can purchase two extra 12 car garages on lower levels of the HQ
Armory - The armory is a purchasable upgrade that adds a new room to your HQ bringing multiple features, within the room itself will be a Mk2 upgrade table as well as a gun locker also included in the room is a new weapon expert who has started up shop within the armory selling new weapons and attachments ( more later)
Shooting range - The shooting range is a small upgrade located in the back of the HQ that adds a small shooting range to practice shooting and to help upgrade your stats
Gym- upon purchase of the gym you will receive a treadmill, and other gym equipment unlocking small mini games within the gym, the gym also bring a new feature making your character muscular the more minigames you play the more muscle you get over time but if you end up getting too jacked there is a hot tub you can rest in to help decrease your muscle mass
Story Introduction
The story begins when we first arrive at our new HQ we are greeted at the front door by a slightly muscular man he reaches out and shakes your hand Introducing himself as Jax before opening the door and leading us down a flight of stairs, once at the bottom he gives us a tour of a in construction HQ as he walks through he explains which room would be constructed into what as long as we have the cash to fund it, he then turns and swings open a pair of double doors revealing a team of people setting up monitors and and computers, jax then turns around saying welcome to the command center but before we start were gonna need you to go collect our files from the old base this then triggered a set up mission to retrieve mule outside different buildings depending which base you choose.
Post set up intro
Upon delivering the documents back to the HQ jax will be waiting for you in the garage with a small team of unloaders, once you exit he puts his hand on your shoulder and lead you down a corridor on the way jax is explaining the first operation while leading you towards the command center along the way your character gets distracted by a muffled scream coming from a slightly ajared door when your character peeks in there is a vagos member strapped to the chair immediately after jax closes the door and finishes leading us to the command center, once there we see that the center board is fully sorted out displaying the vago crime family, once seated jax starts breaking down all the information they currently have about the vagos cocaine distribution ring and how they have been tasked with bringing down multiple crime rings and they were to start with the vagos.
Crime ring info
There are multiple crime rings that you can choose ranging from small rings to large the larger rings have a larger payout but have a longer cool down once they are completed to prevent from only spamming one ring
The rings are as stated
The vagos crime family ( cocaine distribution) The ballas ( lsd distribution) The families/ grove street ( weed distribution) The Chinese ( counterfeit ring ) The Texans ( illegal arms ring ) The O'Neil brothers ( meth distribution) Russian crime family ( prostitution ring) The lost MC ( export ring )
Each crime ring will have it's only process for taking them down from raids to set ups and each and every one will give you some small choices to make as to how you would like to go after them similar to the casino heist for example say you are raiding the the vagos to seize informants you could have three different options you could go loud which is a swat like entry through the front door, or you could break in silently in the dead of night where a slip up could cause it to go loud or you could set them up which lures them away from thier territory causing them to be more exposed but causes there to be more enemies to fight
Operation process
Each operation will have it's own process for taking down the criminal rings but they all are based on the same principle, destabilizing thier hierarchy to prevent reconstruction of the rings this can be achieved by doing set ups, the set ups differ upon the crime rings ranging from interrogating low level members, investigating crime scenes, infiltrating deals, and stealing rival information, as you proceed to gather information you start to unlock the next tier in the hierarchy once you unlock the next tier you will unlock a mission at the command center, the missions will differ on the level of hierarchy as well as the ring some will be destruction of distribution, sabotaging shipments, leaking information, assassinations of hierarchy among many others
Top dog hit
After dismantling the hierarchy you will eventually be able to take out the kingpin of the operation, each kingpin will have thier own unique final mission based upon the ring they are managing some will require you to kill them straight out while others may require to set up the king pin to post the blame on another ring to avoid alarming the other rings.
Completion of rings
Upon completion of different crime rings you will receive different rewards along with rewards for first time completion like extra money, each crime ring has a unique first time completion regarding the type of ring it is for example upon completion of the vagos ring you will receive a cash reward a first time cash reward along with a free resupply for the according ring expect for the export ring it will reward you with a collection for import/export, the first time bonuses other then money are rewarded for hosting the end job but if you are a tag along you will still get the first time money reward. After the completion of the ring you will be able to restart it again to get more cash however each ring will have a cool down period between being able to start it again depending on the payout price for taking down the ring to promote doing other rings.
Armory
The armory in the HQ is special with its purchase you unlock a new weapon expert named maverick he will be the main seller of all new weapon attachments and weapon based accessories for your character
New weapons
Taser - the long await taser comes as a new weapon available to buy in both ammunition and the armory used to subdue both targets for interrogation as well as players
M16- a newly imported weapon featured within the army by maverick the M16 is a three bullet burst assault rifle compatible with most attachments
M1 grand- shortly after your first frontation with maverick you will receive a email discussing about a old rifle that he would be able to put together if we find all the pieces within this message it reveal our first location upon collecting the first peice we will get clues for the others
Zipties- a new "weapon" that will allow you to restrain a npc to help for transport within mission but if you can combine both the taser and zipties together you can restrain a players hands behind their back denying them access to their weapon wheel however they can still run and jump and enter vehicles however they cant steer, the restrained player can escape by button mashing.
Grapple - the grapple is a new specialty weapon designed to help sniper reach higher ground, the grapple will be store in the heavy weapon category, while aiming the weapon the scope will have ethier a X or a O the X means that the grapple is unable to make a rapple point if it is a O it will create the rapple point however once you reach the top or you die the rapple disappears
Weapon attachments
When the mercenaries arrived in los Santos so did their contacts bringing in new attachments and features for a variety of weapons
Fast mags- a new purchasable upgrade that increases your reload time as well as changes the style of your magazine ( available for purchase on assault rifles)
Bipod - a new upgrade that helps with stability and movement speed while using your sniper ( available for all sniper rifles * marksmen not included*
Underbarrel gernande launcher - the mercenary special the underbarrel gernande launcher is available for purchase on your ar making it into a effective weapon against both ground and vehicle targets ( available on all assault rifles * will replace the throw option while aiming as well as have to purchase ammo* as well as replaced grips )
Laser - a cosmetic upgrade that allows you to attachment a laser onto your side rail in replacement of your flashlight * activates by flashlight button*
Foregrip - a improved straight underbarrel grip that slightly improved weapon accuracy and handling
Shotgun chokes - a shotgun modifications that tightens the spread radius of the shell ( may be restricted depending on selected shell)
Inventory item/drone
When the mercenaries came to los santos from wherever they came from they brought a new scouting toy with then the suav
After launch the suav will have a ability that can be used while flying
Stock- while the drone is stock you can use it to fly around to provide information to your teammate but it will not have any special effects
Support- after marking targets they will proceed to be marked by a red outline 20 seconds after marker has left drone ( only visable to marker)
Radar- after use enemies that have been marked will show up on radar for 20 seconds or up to a minute depending if opponent is ghost or off radar
When the suav is crashed it will have a effect on the target it crashes into depending on the different tips it has been equipped with
Crash upgrades
Kinetic - causes shock wave upon impact
Emp- disabled vehicle upon impact
Gas - release a cloud of toxic gas upon impact
Range upgrade
One of the upgrades for the drone is a range extender to help provide for those longer scouting missions
The drone is purchasable for warstock and is automatically stored in the mercenary HQ
Vehicles
Military
Aircrafts
AC-130 - Gunship F-117A Nighthawk Su-47 Berkut Embraer KC-390 HH-60G Pave Hawk YF-23 Black widow II
Utility
4 door HVY barracks/ civ variant Military Humvee ( can be upgraded to weaponized Gaz Tigr Ural 63095 Typhoon MRAP Cougar 4x4
Heavy artillery
M1A2C Abrams GTK Boxer Bundeswehr M1 AGDS Anti-Air
Everyday vehicles 1965 jeep gladiator j200 2019 Dodge Ram 3500 1980 Ford F-350 Dually ( comes with both bed and flatbed options) 1990 Jeep Wrangler 1990 Land Rover Range Rover 2020 Chevy Silverado Dually 1995 Toyota Mega Cruiser 2020 Dodge Durango Ice Ram Honda S2000 Heist buffalo - a four door buffalo with a reinforced fromr ram bar and a winch on the rear
Clothing
A new shipment of clothes have arrived in the clothing stores scattered across san Andreas these new clothes will help you look the part of a mercenary along with help you during those tight infiltrations
Shirts
Ripped shirts- a new category of shirts ranging from long sleeved shirts that all have something in common they are all worn and have tears in them showing that they have been used and are aging
Muscle shirts- different color muscles shirts that come with different designs to help show off the gains you have gotten from your time at the gym
Gang shirts - a new category with all crime ring attire available for purchase
Vests
Ammo vest- a utility vest focused on carrying more ammo with multiple large pouches on the bottom
Demolition vest- a vest decorated with multiple grenades as well as a brick of c4 and detonating cord hanging off the side
Sniper vest- a vest consisting of a large magazine pouch and 3 smaller pistol size magazine pouches , as well as grappling rope to help with those adventures sniping trips the vest will also have a flare attached to it
Shotgunner vest - a vest spewed with multiple shotgun slugs across it
Pants
Plated jeans- invented originally by a mercenary caught in the field without armor these Jean's have metal tied around them to help create a protective layer
Ripped jeans- sadly our pants can only last so long and these have already reached their time to be replaced these Jean's have tears among them and are worn on the bottom
Boots
Combat boots- a new string of boots coming in multiple different colors mostly consisting of standard issue military boots
Accessories
Gun slings - a new category within the accessories category called the gun sling the gun sling will have every default gun as a option to buy slung across your back
Police belt- a small gun belt that consists of a holstered glock and a few pouches
Mercenary belt - a dual pistol holster belt with pouches along the back
Biker belt - a belt that consists of a knife holster and a holstered pistol on the back
Style
When the mercenaries arrived in Los santos so did their styles
Tattoos- the tattoo stores started offering new patriotic tattoos featuring flag tattoos as well as this consisting on eagles guns and bullets
Scars - the ability to get scars for your character will available in a new section of the hairdresser's, you will be able to get scars for face, chest, legs, back and arms these will only be for cosmetics
Hairstyle and beards - the hairstylers are now offering new form of hairstyles ranging from wastelander( over grown/ unkept), pony tails, shaved, and a buzz cut you will also be able to get different beards ranging from a trimmed beard to have a large homeless beard for those long unkept missions
Emotes
Gernade toss - pulls out grenade and tosses it between hands
Gun twirl - pulls out handgun and twirl it in hand
Surrender - pull out small white flag and waves it
Arrest me - holds out hands together to be cuffed
Lean - available when near a car allowing you to lean against it
This concludes the Blood money Dlc concept any suggestions for the next concept is greatly appreciated.
submitted by Luciferreap to rockstar [link] [comments]
Blood money DLC concept
The Blood Money Dlc concept is a concept based upon our character being recruited into a small mercenary organization and eventually being able to create our own, this concept will include multiple new features listed below.
- new story
- new weapons/attachments
- new vehicles
- new emotes
- new clothing
- new buyable properties
- new inventory item
- new style
Introduction
As los Santos slowly becomes more dangerous with highly organized criminal efforts ranging from drug rings to mass heisters the government of los santos has decided to use a new method to try and control the rising issue, to combat the issue they decided to hire a independent mercenary group to hunt down and kill multiple criminal rings to help stabilize thier city
Characters intro
For our characters this new motion wasn't brought to our attention untill after we started reading about deaths of criminals on the newspaper, it then became a suddenly real reality when we got a phone call from a unknown number the call was short but got the point across " we know what you've done but we're willing to swipe the slate clean if interested go to foreclosure" we find out more about the story after we get to a new mercenary HQ
Locations
There are multiple mercenary HQs listed on foreclosure to choose from each have there own advantages and disadvantages such as location and surroundings
1) Sandy recycling center- located near the back of the scrap yard among all the debris and wreaks a small shack garage was made to cover a new merc base ( map change shack made into garage )
2) grapeseed abandoned house- located across from the grapeseed 24/7 store ( map change needs garage door already has main door)
3) paleto bay construction house- located on the beach front road there is a house and garage under construction ( map change remove construction)
4) la Mesa warehouse- located near the fridgit cold storage on the north side there is a small warehouse with double doors ( map change need boxes removed )
5) cypress flats- located on chum st a old semi warehouse ( map changes none )
6) LSIA - located behind big house storage road follows behind ( map change need garage door and door )
7) la puerta- located at helicopter landing off shank st at Higgins helitour ( map change none)
8) Pacific bluffs- located inside crastenburg parking garage ( map change needs door)
Mercenary HQ tour
The Mercenary HQ comes with multiple upgrades to choose from as well as some new rooms that come upon purchase
Command center - the main center of life within your HQ where you will be able to access the databases on different crime rings as well as organize and launch raids ( more in story) the command center will have a few different color options to change it to your liking
Living quarters- the living quarters are a purchasable upgrade allowing you to choose the mercenary HQ as a spawn point, the living quarters will have a few decorations you can buy such as weapons, tools paintings you can have along with a color scheme
Garages - The mercenary comes with two garages automatically the first being a small six car garage on the main level, the second is a arsenal garage that can store the new drone ( more later) along with a few smaller and one large weaponized vehicle in addition you can purchase two extra 12 car garages on lower levels of the HQ
Armory - The armory is a purchasable upgrade that adds a new room to your HQ bringing multiple features, within the room itself will be a Mk2 upgrade table as well as a gun locker also included in the room is a new weapon expert who has started up shop within the armory selling new weapons and attachments ( more later)
Shooting range - The shooting range is a small upgrade located in the back of the HQ that adds a small shooting range to practice shooting and to help upgrade your stats
Gym- upon purchase of the gym you will receive a treadmill, and other gym equipment unlocking small mini games within the gym, the gym also bring a new feature making your character muscular the more minigames you play the more muscle you get over time but if you end up getting too jacked there is a hot tub you can rest in to help decrease your muscle mass
Story Introduction
The story begins when we first arrive at our new HQ we are greeted at the front door by a slightly muscular man he reaches out and shakes your hand Introducing himself as Jax before opening the door and leading us down a flight of stairs, once at the bottom he gives us a tour of a in construction HQ as he walks through he explains which room would be constructed into what as long as we have the cash to fund it, he then turns and swings open a pair of double doors revealing a team of people setting up monitors and and computers, jax then turns around saying welcome to the command center but before we start were gonna need you to go collect our files from the old base this then triggered a set up mission to retrieve mule outside different buildings depending which base you choose.
Post set up intro
Upon delivering the documents back to the HQ jax will be waiting for you in the garage with a small team of unloaders, once you exit he puts his hand on your shoulder and lead you down a corridor on the way jax is explaining the first operation while leading you towards the command center along the way your character gets distracted by a muffled scream coming from a slightly ajared door when your character peeks in there is a vagos member strapped to the chair immediately after jax closes the door and finishes leading us to the command center, once there we see that the center board is fully sorted out displaying the vago crime family, once seated jax starts breaking down all the information they currently have about the vagos cocaine distribution ring and how they have been tasked with bringing down multiple crime rings and they were to start with the vagos.
Crime ring info
There are multiple crime rings that you can choose ranging from small rings to large the larger rings have a larger payout but have a longer cool down once they are completed to prevent from only spamming one ring
The rings are as stated
The vagos crime family ( cocaine distribution) The ballas ( lsd distribution) The families/ grove street ( weed distribution) The Chinese ( counterfeit ring ) The Texans ( illegal arms ring ) The O'Neil brothers ( meth distribution) Russian crime family ( prostitution ring) The lost MC ( export ring )
Each crime ring will have it's only process for taking them down from raids to set ups and each and every one will give you some small choices to make as to how you would like to go after them similar to the casino heist for example say you are raiding the the vagos to seize informants you could have three different options you could go loud which is a swat like entry through the front door, or you could break in silently in the dead of night where a slip up could cause it to go loud or you could set them up which lures them away from thier territory causing them to be more exposed but causes there to be more enemies to fight
Operation process
Each operation will have it's own process for taking down the criminal rings but they all are based on the same principle, destabilizing thier hierarchy to prevent reconstruction of the rings this can be achieved by doing set ups, the set ups differ upon the crime rings ranging from interrogating low level members, investigating crime scenes, infiltrating deals, and stealing rival information, as you proceed to gather information you start to unlock the next tier in the hierarchy once you unlock the next tier you will unlock a mission at the command center, the missions will differ on the level of hierarchy as well as the ring some will be destruction of distribution, sabotaging shipments, leaking information, assassinations of hierarchy among many others
Top dog hit
After dismantling the hierarchy you will eventually be able to take out the kingpin of the operation, each kingpin will have thier own unique final mission based upon the ring they are managing some will require you to kill them straight out while others may require to set up the king pin to post the blame on another ring to avoid alarming the other rings.
Completion of rings
Upon completion of different crime rings you will receive different rewards along with rewards for first time completion like extra money, each crime ring has a unique first time completion regarding the type of ring it is for example upon completion of the vagos ring you will receive a cash reward a first time cash reward along with a free resupply for the according ring expect for the export ring it will reward you with a collection for import/export, the first time bonuses other then money are rewarded for hosting the end job but if you are a tag along you will still get the first time money reward. After the completion of the ring you will be able to restart it again to get more cash however each ring will have a cool down period between being able to start it again depending on the payout price for taking down the ring to promote doing other rings.
Armory
The armory in the HQ is special with its purchase you unlock a new weapon expert named maverick he will be the main seller of all new weapon attachments and weapon based accessories for your character
New weapons
Taser - the long await taser comes as a new weapon available to buy in both ammunition and the armory used to subdue both targets for interrogation as well as players
M16- a newly imported weapon featured within the army by maverick the M16 is a three bullet burst assault rifle compatible with most attachments
M1 grand- shortly after your first frontation with maverick you will receive a email discussing about a old rifle that he would be able to put together if we find all the pieces within this message it reveal our first location upon collecting the first peice we will get clues for the others
Zipties- a new "weapon" that will allow you to restrain a npc to help for transport within mission but if you can combine both the taser and zipties together you can restrain a players hands behind their back denying them access to their weapon wheel however they can still run and jump and enter vehicles however they cant steer, the restrained player can escape by button mashing.
Grapple - the grapple is a new specialty weapon designed to help sniper reach higher ground, the grapple will be store in the heavy weapon category, while aiming the weapon the scope will have ethier a X or a O the X means that the grapple is unable to make a rapple point if it is a O it will create the rapple point however once you reach the top or you die the rapple disappears
Weapon attachments
When the mercenaries arrived in los Santos so did their contacts bringing in new attachments and features for a variety of weapons
Fast mags- a new purchasable upgrade that increases your reload time as well as changes the style of your magazine ( available for purchase on assault rifles)
Bipod - a new upgrade that helps with stability and movement speed while using your sniper ( available for all sniper rifles * marksmen not included*
Underbarrel gernande launcher - the mercenary special the underbarrel gernande launcher is available for purchase on your ar making it into a effective weapon against both ground and vehicle targets ( available on all assault rifles * will replace the throw option while aiming as well as have to purchase ammo* as well as replaced grips )
Laser - a cosmetic upgrade that allows you to attachment a laser onto your side rail in replacement of your flashlight * activates by flashlight button*
Foregrip - a improved straight underbarrel grip that slightly improved weapon accuracy and handling
Shotgun chokes - a shotgun modifications that tightens the spread radius of the shell ( may be restricted depending on selected shell)
Inventory item/drone
When the mercenaries came to los santos from wherever they came from they brought a new scouting toy with then the suav
After launch the suav will have a ability that can be used while flying
Stock- while the drone is stock you can use it to fly around to provide information to your teammate but it will not have any special effects
Support- after marking targets they will proceed to be marked by a red outline 20 seconds after marker has left drone ( only visable to marker)
Radar- after use enemies that have been marked will show up on radar for 20 seconds or up to a minute depending if opponent is ghost or off radar
When the suav is crashed it will have a effect on the target it crashes into depending on the different tips it has been equipped with
Crash upgrades
Kinetic - causes shock wave upon impact
Emp- disabled vehicle upon impact
Gas - release a cloud of toxic gas upon impact
Range upgrade
One of the upgrades for the drone is a range extender to help provide for those longer scouting missions
The drone is purchasable for warstock and is automatically stored in the mercenary HQ
Vehicles
Military
Aircrafts
AC-130 - Gunship F-117A Nighthawk Su-47 Berkut Embraer KC-390 HH-60G Pave Hawk YF-23 Black widow II
Utility
4 door HVY barracks/ civ variant Military Humvee ( can be upgraded to weaponized Gaz Tigr Ural 63095 Typhoon MRAP Cougar 4x4
Heavy artillery
M1A2C Abrams GTK Boxer Bundeswehr M1 AGDS Anti-Air
Everyday vehicles 1965 jeep gladiator j200 2019 Dodge Ram 3500 1980 Ford F-350 Dually ( comes with both bed and flatbed options) 1990 Jeep Wrangler 1990 Land Rover Range Rover 2020 Chevy Silverado Dually 1995 Toyota Mega Cruiser 2020 Dodge Durango Ice Ram Honda S2000 Heist buffalo - a four door buffalo with a reinforced fromr ram bar and a winch on the rear
Clothing
A new shipment of clothes have arrived in the clothing stores scattered across san Andreas these new clothes will help you look the part of a mercenary along with help you during those tight infiltrations
Shirts
Ripped shirts- a new category of shirts ranging from long sleeved shirts that all have something in common they are all worn and have tears in them showing that they have been used and are aging
Muscle shirts- different color muscles shirts that come with different designs to help show off the gains you have gotten from your time at the gym
Gang shirts - a new category with all crime ring attire available for purchase
Vests
Ammo vest- a utility vest focused on carrying more ammo with multiple large pouches on the bottom
Demolition vest- a vest decorated with multiple grenades as well as a brick of c4 and detonating cord hanging off the side
Sniper vest- a vest consisting of a large magazine pouch and 3 smaller pistol size magazine pouches , as well as grappling rope to help with those adventures sniping trips the vest will also have a flare attached to it
Shotgunner vest - a vest spewed with multiple shotgun slugs across it
Pants
Plated jeans- invented originally by a mercenary caught in the field without armor these Jean's have metal tied around them to help create a protective layer
Ripped jeans- sadly our pants can only last so long and these have already reached their time to be replaced these Jean's have tears among them and are worn on the bottom
Boots
Combat boots- a new string of boots coming in multiple different colors mostly consisting of standard issue military boots
Accessories
Gun slings - a new category within the accessories category called the gun sling the gun sling will have every default gun as a option to buy slung across your back
Police belt- a small gun belt that consists of a holstered glock and a few pouches
Mercenary belt - a dual pistol holster belt with pouches along the back
Biker belt - a belt that consists of a knife holster and a holstered pistol on the back
Style
When the mercenaries arrived in Los santos so did their styles
Tattoos- the tattoo stores started offering new patriotic tattoos featuring flag tattoos as well as this consisting on eagles guns and bullets
Scars - the ability to get scars for your character will available in a new section of the hairdresser's, you will be able to get scars for face, chest, legs, back and arms these will only be for cosmetics
Hairstyle and beards - the hairstylers are now offering new form of hairstyles ranging from wastelander( over grown/ unkept), pony tails, shaved, and a buzz cut you will also be able to get different beards ranging from a trimmed beard to have a large homeless beard for those long unkept missions
Emotes
Gernade toss - pulls out grenade and tosses it between hands
Gun twirl - pulls out handgun and twirl it in hand
Surrender - pull out small white flag and waves it
Arrest me - holds out hands together to be cuffed
Lean - available when near a car allowing you to lean against it
This concludes the Blood money Dlc concept any suggestions for the next concept is greatly appreciated.
submitted by Luciferreap to GrandTheftAutoV [link] [comments]
Colorado Breweries We've Visited vol. 2: Rest of the State
The prior posts are now archived, so I'm starting a pair of new threads. We're still finding new breweries, cideries, and meaderies to try in the Denver metro area and all over the state. Note: Regions are for convenience only. I reserve the right to be wrong about categorizing some out-of-the-way spots.
The Rest of the Front Range
Current category tally: 56
- 300 Suns (Longmont): This brewery served me both a smoked cherry sour (YES) and a red ale with a distinct barf aroma, so I'm really split here. Overall, I'm not excited.
- Avery (Boulder): Say what you will about their distributed lineup, but their taproom has some of the cooler small-batch brews out there.
- Berthoud Brewing (Berthoud): The better of two options in this tiny town.
- Black Bottle (Fort Collins): Big tap list with lots of variety and some unusual styles. On my last visit, I found a lichtenhainer on tap here. I may have squealed.
- Black Forest (Black Forest): Surprisingly good brewery in a tiny forest town just outside the Springs. Better-than-expected beers, sizeable lineup, nice people.
- Cerberus (Colorado Springs): A highlight in the Springs with very good food, too.
- City Star (Berthoud): Great tap list on their website seems to be months old. Neither of us cared for their actual lineup much.
- Colorado Mountain Brewery at the Roundhouse (Colorado Springs): Bland gastropub with blah beer. Note: Years later, I was at another location of theirs for an event. Decent food, beer definitely not worth buying.
- Dostal Alley Casino & Brewpub (Central City): Central City is a gorgeous Old West mountain town where the soulless casinos now seem to outnumber any sort of non-sleazy business. Naturally, when we found a casino with a built-in brewpub boasting GABF medals for their dry stout, we went. Unsurprisingly, the place was sleazy and crappy, with a few phoning-it-in beers and slot machines built into the bar.
- Dratz (Loveland): They were brand new when we visited, and very nice. The beer was... not good. I'll come back in a few years.
- Echo Brewing (Frederick): Just three weeks after visiting, I remember nothing at all about this brewery, but my Untappd ratings of their handful of run-of-the-mill styles were low. Evidently I wasn't impressed.
- Elevation (Poncha Springs): Does this still qualify as the Front Range? I flippin' adore Elevation, makers of the single best pils I've ever had. One of the very best middle-of-nowhere, small-town breweries I've been to.
- Equinox (Fort Collins): Pretty good, nothing amazing.
- Estes Park Brewery (Estes Park): Unremarkable.
- Finkel & Garf (Boulder): Solid, but didn't live up to the hype for me. Seems like they just play it ultra-safe.
- Florence (Florence): Rock solid with a large tap list in a tiny town far off the beaten path.
- Fossil (Colorado Springs): Solid, but unexciting. Super duper nice people.
- Funkwerks (Fort Collins): Oh, hell yeah.
- Gilded Goat (Fort Collins): Nice, not amazing.
- Goat Patch (Colorado Springs): We finally visited when we were stuck in the Springs after a blizzard closed all roads back to Denver. Pretty good, not amazing brewery in what looks like a former high school converted to gentrified hipster mall space.
- Gold Camp (Colorado Springs, apparently no website): We felt a bit guilty because we got to meet their fabulously nice brewer, but just didn't care for their beers. They seemed closer to homebrew quality at the moment.
- Great Storm (Colorado Springs): Really nice with some unusual styles and creative ideas. Friendly people. Closed soon after our visit; now Atrevida Brewing.
- Grimm Brothers (Loveland): Cool taproom, some really nice beers.
- Grossen Bart (Longmont): I was kind of disappointed. A lot of beers seemed really off style or just unremarkable.
- Gunbarrel (Boulder): Good IPAs and a nice rosemary beer.
- High Hops (Windsor): Gorgeous patio with view of hop field and gardening center. The beer was decent, not remarkable.
- Industrial Revolution (Erie): I wanted to like them, based on their shtick. I think we left all of our beers unfinished. Nope.
- Intersect (Fort Collins): Unabashed hipster taproom with piles of old records. Nice folks. Beer generally good, nothing great.
- Iron Bird (Colorado Springs): Nice, but largely unremarkable.
- Jessup Farm Barrel House (Fort Collins): My surprise favorite find on our second CO vacation and one of the very best wild/farmhouse breweries I've found to date.
- Kettle & Spoke (Boulder): We kind of just wound up here because they're down the street from Redstone. We found a tiny taproom inside a bike shop with some of the best IPAs in recent memory, and a fantastically nice brewer who offered us an impromptu tour of the production space.
- Left Hand (Longmont): Another brewery that could do more with what they've got. Their Juju series of ginger brews has a special place in my heart.
- Local Relic (Colorado Springs): One of my absolute favorite finds in recent years. With a taproom in a 120-year-old church building, this brewery churns out 200+ original batches a year of the kinds of experimental stuff I constantly wish more brewers would tackle. Ridiculously nice and knowledgeable people, and good food on site, too. Yeah, we signed up for an expensive-ass beer club that’s an hour away.
- Loveland Aleworks (Loveland): We like Verboten more, but these guys are another fabulous Loveland spot.
- McClellan's (Fort Collins): I don't care much for British styles, but we enjoyed the beer, food, and a great conversation with a member of the brewing family here.
- Nano 108 (Colorado Springs): Tiny taproom that we really liked in 2015. We went back in 2018 and found some stellar options (their rauchbier omggggggg) and several brews with off-flavor issues. Come for the German styles here; I'm not crazy about their IPAs.
- New Belgium (Fort Collins): Did the tour, visited the taproom. They seem like a great company that just embraces inoffensiveness a bit too hard. Live a little, New Belgium.
- The Old Mine (Erie): Good cidery in a gorgeous old brick building in a tiny town.
- Open Door (Longmont): Had outstanding lagers and saisons here. Super nice people in a chill spot.
- Periodic (Leadville): At 11k+ feet, this must be the highest craft brewery we've visited. OK beer, crappy service.
- Phantom Canyon (Colorado Springs): Great beer and service the first time we came, mediocre at best the second time, and only OK ever since. Food is pretty good.
- Redstone (Boulder): Likely the biggest of the tiny handful of meaderies currently in CO. Their stuff trends sweeter than I like, but they have some cool varieties (sunflower mead = yes) and wonderful taproom staff.
- Rocky Mountain (Colorado Springs): Long-running brewery on the outskirts of the Springs. Some sugary sours and hard lemonades that weren't really up my alley, along with a very good barleywine. We chatted with the brewmaster for a while, who was a super nice guy.
- Royal Gorge (Cañon City): The only brewery in town and one of few places to grab a bite. They only had one or two of their own beers, which were homebrew quality. Keep driving.
- Shamrock (Pueblo): Like everything about Pueblo, this place was a total disappointment.
- Soulcraft (Salida): Another pretty good small-town brewery a few miles from Elevation.
- St. Vrain (Longmont): Really excellent cidery with multiple ginger ciders and great guest taps.
- Tommyknocker (Idaho Springs): Heavy tendency toward the gimmicky with no real stand-outs for me. Two blocks from Westbound & Down, which is the indisputably better option.
- Trinity (Colorado Springs): I've no idea how it took me several years to get to the only brett-focused brewery I've ever found. Huge, consistently excellent tap and bottle list, great food with good veg options, nice staff. My best brewery find in the Springs to date.
- Twisted Pine (Boulder): Solid with some interesting ideas, including a good basil beer.
- Verboten (Loveland): Our absolute favorite in town. Creative, irreverent, and spot-on.
- WeldWerks (Greeley): I fussed for so long about wanting to come here that it was inevitably kind of a letdown when we finally went. Their beers are good, make no mistake, but definitely not "drive an hour and a half to get it" good.
- Westbound & Down (Idaho Springs): We came here at enthusiastic recommendations from several friends and strangers. The beer, food, and service were all good on our first visit, straight-up disappointing on our second.
- Wild Woods (Boulder): We stumbled in during their anniversary party and loved them. Their smoked yam beer rocks my world.
- Wiley Roots (Greeley): ... and now I'm going to contradict the above statement re: WeldWerks directly. Wiley Roots, just around the corner from the above, is worth that drive. Their wild ales aren't as good as, say, TRVE's to me, and their adjunct stouts can be hit and miss, but they're immensely solid overall. Massive pluses include an unusually nice taproom crew, a fluffy brew cat with her own Instagram account (@midnightbrewcat), and the lovely Syntax Distillery next door.
- Zwei (Fort Collins): Kicks the crap out of Denver's Prost as far as I'm concerned. Great beer, great people.
The Rest of Colorado (South, West, Central)
Current category tally: 29
- Angry James (Silverthorne): Pretty much anywhere I go on the way home from the stellar Outer Range isn't really going to get my heart rate up, but we enjoyed our stop here.
- Animas (Durango): Nice and solid; nothing exciting here. Food isn't great.
- BierWerks (Woodland Park): Most of their taps were other people's beers, and the couple of in-house brews we managed to try ranged from so-so to not good. Oh, and they have a Nazi map on the wall for some damn reason!? Ute Pass across the street is an all-around better option.
- BREW Pub & Kitchen (Durango): My favorite in Durango tbh. Oh, and their food is good, too.
- Carver (Durango): Nice people, good brunch. Their beer won't blow your mind, but it's usually solid.
- Casey Brewing and Blending (Glenwood Springs): We bought tour tickets and made a weekend trip out just to go to Casey. My affection for sours is on a steep downward slope, but Casey is stellar, and the tour was delightful and totally worth doing.
- Colorado Vineyards/Rocky Mountain Winery (Palisade): Including them here because they make a lot of mead, which I like, but don't love.
- Glenwood Canyon (Glenwood Springs): One of those breweries that only seem to stay in business because they have a central spot in a tourist town. Nothing interesting here.
- Guanella Pass (Georgetown): Most of the beers we tried were yeasty af. No love from me.
- High Alpine (Gunnison): We stopped here after a trip to Black Canyon of the Gunnison National Park, out of our minds with natural beauty. The beer was, unsurprisingly, nothing to write home about, but the food was outstanding and the staff was delightful.
- Highside (Frisco): It's hard to look good when you share a ZIP code with Outer Range. Run-of-the-mill small-town brewery with food, nothing to write home about.
- Mad Jack's Mountain Brewing (Bailey): We pulled off 285 here one afternoon to get out of the rain. Small tap list and tiny tap room, but pretty good beer and a killer food truck out back.
- Main Street (Cortez): Another small-town brewery with not much going.
- Meadery of the Rockies (Palisade): The better Palisade meadery. Again, they like their mead sweeter and gloopier than I do, but it's lovely in small quantities.
- Mr. Grumpy Pants/Ourayle House (Ouray): I like the guy and his shtick a bit more than the beer, but it's definitely the better brewery in town.
- Ouray Brewery (Ouray): The douchey tourist trap option in beautiful Ouray.
- Outer Range (Frisco): The hype is real. ORB makes hands down the best NEIPAs I've ever had, and a stunning range of them. "Downside:" NEIPAs are basically all they do. They have a couple of Belgians, but if you're not into hazy IPAs, this place really isn't for you.
- Palisade Brewing (Palisade): Solid, unexciting.
- Riff Raff (Pagosa Springs): One of those breweries where they put your pint down in front of you, you take one sip, and you're ready to head out.
- Rockslide (Grand Junction): Nice space, so-so beer.
- San Luis Valley (Alamosa): We stopped here on our way back from my birthday trip in 2019, which coincided with a blizzard that shut down the entire Denver metro. I think their beer and food were forgettable, but the fact that I was worried sick about getting home to our pets (we didn't until 24 hours later) the whole time we were there didn't help matters one bit.
- South Park Brewing (Fairplay): We stopped here to escape a crazy cloudburst. Beer was OK, food was OK, neither was anything I really need again.
- Steamworks (Durango): Ranges from really good to barely decent. Decent food.
- Telluride Brewing (you guessed it - Telluride): Quite good brewery with nice people in one of the more picturesque mountain towns out there.
- Three Barrel (Del Norte): Ah, Colorado. Where else do towns of 1,700 in the middle of nowhere have breweries with sahtis and sours on the menu?
- Two Rascals (Montrose): Unremarkable.
- Ute Pass (Woodland Park): This brewery had four different wits on tap, including two black wits.
- Vino Salida (Salida): Yes, tiny Salida and Poncha Springs have two good breweries, a distillery, and a meadery. Dayum.
- Wolfe (Pagosa Springs): Pleasant small-town brewery.
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The Great Colorado Beer Jamboree 2: Breweries we’ve visited outside the Denver area
In addition to our
ongoing explorations in the Denver area, we also continue to explore craft breweries in the rest of the state. This, too, shall be an ongoing list. Note: Regions are for convenience only. I reserve the right to be wrong about categorizing some out-of-the-way spots.
The Rest of the Front Range
Current category tally: 42
- 300 Suns (Longmont): This brewery served me both a smoked cherry sour (YES) and a red ale with a distinct barf aroma, so I'm really split here. Overall, I'm not excited about 'em.
- Avery (Boulder): Say what you will about their distributed lineup, but their taproom has some of the cooler small-batch brews out there.
- Black Bottle (Fort Collins): Big tap list with lots of variety and some unusual styles. On my last visit, I found a lichtenhainer on tap here. I may have squealed.
- Cerberus (Colorado Springs): Absolute highlight in CO Springs with very good food, too.
- Colorado Mountain Brewery at the Roundhouse (Colorado Springs): Bland gastropub with blah beer. Note: Years later, I was at another location of theirs for an event. Decent food, beer definitely not worth buying.
- Dostal Alley Casino & Brewpub (Central City): Central City is a gorgeous Old West mountain town where the soulless casinos now seem to outnumber any sort of non-sleazy business. Naturally, when we found a casino with a built-in brewpub boasting GABF medals for their dry stout, we went. Unsurprisingly, the place was sleazy and crappy, with a few phoning-it-in beers and slot machines built into the bar.
- Elevation (Poncha Springs): Does this still qualify as the Front Range? I flippin' adore Elevation, makers of the best pils I've ever had. One of the very best middle-of-nowhere, small-town breweries I've been to.
- Estes Park Brewery (Estes Park): Unremarkable.
- Finkel & Garf (Boulder): Solid, but didn't live up to the hype for me. Seems like they just play it ultra-safe.
- Florence (Florence): Rock solid with a large tap list in a tiny town far off the beaten path.
- Fossil (Colorado Springs): Solid, but unexciting. Super duper nice people.
- Funkwerks (Fort Collins): Oh, hell yeah.
- Gilded Goat (Fort Collins): Nice, not amazing.
- Gold Camp (Colorado Springs, apparently no website): We felt a bit guilty because we got to meet their fabulously nice brewer, but just didn't care for their beers. They seemed closer to homebrew quality at the moment.
- Great Storm (Colorado Springs): Really nice with some unusual styles and creative ideas. Friendly people.
- Grimm Brothers (Loveland): Cool taproom, some really nice beers
- Gunbarrel (Boulder): Good IPAs and a nice rosemary beer.
- Iron Bird (Colorado Springs): Nice, but largely unremarkable.
- Jessup Farm Barrel House (Fort Collins): My surprise favorite find on our second CO vacation and one of the very best wild/farmhouse breweries I've found to date.
- Kettle & Spoke (Boulder): We kind of just wound up here because they're down the street from Redstone. We found a tiny taproom inside a bike shop with some of the best IPAs in recent memory, and a fantastically nice brewer who offered us an impromptu tour of the production space.
- Left Hand (Longmont): Another brewery that could do more with what they've got. Their Juju series of ginger brews has a special place in my heart.
- Local Relic (Colorado Springs): One of my absolute favorite finds in recent years. With a taproom in a 120-year-old church building, this brewery churns out 200+ original batches a year of the kinds of experimental stuff I constantly wish more brewers would tackle. Often flawless execution, ridiculously nice and knowledgeable people, and good food on site, too. Yeah, we signed up for an expensive-ass beer club that’s an hour away.
- Loveland Aleworks (Loveland): We like Verboten more, but these guys are another fabulous Loveland spot.
- McClellan's (Fort Collins): I don't care much for British styles, but we enjoyed the beer, food, and a great conversation with a member of the brewing family here.
- Nano 108 (Colorado Springs): Tiny taproom that we really liked in 2015. We went back in 2018 and found some stellar options (their rauchbier omggggggg) and several brews with off-flavor issues. Come for the German styles here; I'm not crazy about their IPAs.
- New Belgium (Fort Collins): Did the tour, visited the taproom. They seem like a great company that just embraces inoffensiveness a bit too hard. Live a little, New Belgium.
- The Old Mine (Erie): Good cidery in a gorgeous old brick building in a tiny town.
- Open Door (Longmont): Had outstanding lagers and saisons here. Super nice people in a chill spot.
- Periodic (Leadville): At 11k+ feet, this must be the highest craft brewery we've visited. OK beer, crappy service.
- Phantom Canyon (Colorado Springs): Great beer and service the first time we came and mediocre at best the second time. Food is pretty good.
- Redstone (Boulder): Likely the biggest of the tiny handful of meaderies currently in CO. Their stuff trends sweeter than I like, but they have some cool varieties (sunflower mead = yes) and wonderful taproom staff.
- Royal Gorge (Cañon City): The only brewery in town and one of few places to grab a bite. They only had one or two of their own beers, which were homebrew quality. Keep driving.
- Shamrock (Pueblo): Like everything about Pueblo, this place was a total disappointment.
- Soulcraft (Salida): Another pretty good small-town brewery a few miles from Elevation.
- St. Vrain (Longmont): Really excellent cidery with multiple ginger ciders and great guest taps.
- Tommyknocker (Idaho Springs): Heavy tendency toward the gimmicky with no real stand-outs for me. Two blocks from Westbound & Down, which is the indisputably better option.
- Twisted Pine (Boulder): Solid with some interesting ideas, including a good basil beer.
- Verboten (Loveland): Our absolute favorite in town. Creative, irreverent, and spot-on.
- WeldWerks (Greeley): I fussed for so long about wanting to come here that it was inevitably kind of a letdown when we finally went. Their beers are good, make no mistake, but definitely not "drive an hour and a half to get it" good.
- Westbound & Down (Idaho Springs): We came here at enthusiastic recommendations from several friends and strangers. The beer, food, and service were all good on our first visit, straight-up disappointing on our second.
- Wiley Roots (Greeley): ... and now I'm going to contradict the above statement re: WeldWerks directly. Wiley Roots, just around the corner from the above, is worth that drive. Their wild ales aren't as good as, say, TRVE's to me, and their adjunct stouts can be hit and miss, but they're immensely solid overall. Massive pluses include an unusually nice taproom crew, a fluffy brew cat with her own Instagram account (@midnightbrewcat), and the lovely Syntax Distillery next door.
- Zwei (Fort Collins): Kicks the crap out of Denver's Prost as far as I'm concerned. Great beer, great people.
The Rest of Colorado (South, West, Central)
Current category tally: 24
- Angry James (Silverthorne): Pretty much anywhere I go on the way home from the stellar Outer Range isn't really going to get my heart rate up, but we enjoyed our stop here.
- Animas (Durango): Nice and solid; nothing exciting here. Food isn't great.
- BREW Pub & Kitchen (Durango): My favorite in Durango tbh. Oh, and their food is good, too.
- Carver (Durango): Nice people, good brunch. Their beer won't blow your mind, but it's usually solid.
- Casey Brewing and Blending (Glenwood Springs): We bought tour tickets and made a weekend trip out just to go to Casey. My affection for sours is on a steep downward slope, but Casey is stellar, and the tour was delightful and totally worth doing.
- Colorado Vineyards/Rocky Mountain Winery (Palisade): Including them here because they make a lot of mead, which I like, but don't love.
- Glenwood Canyon (Glenwood Springs): One of those breweries that only seem to stay in business because they have a central spot in a tourist town. Nothing interesting here.
- High Alpine (Gunnison): We stopped here after a trip to Black Canyon of the Gunnison National Park, out of our minds with natural beauty. The beer was, unsurprisingly, nothing to write home about, but the food was outstanding and the staff was delightful.
- Mad Jack's Mountain Brewing (Bailey): We pulled off 285 here one afternoon to get out of the rain. Small tap list and tiny tap room, but pretty good beer and a killer food truck out back.
- Main Street (Cortez): Another small-town brewery with not much going.
- Meadery of the Rockies (Palisade): The better Palisade meadery. Again, they like their mead sweeter and gloopier than I do, but it's lovely in small quantities.
- Mr. Grumpy Pants/Ourayle House (Ouray): I like the guy and his shtick a bit more than the beer, but it's definitely the better brewery in town.
- Ouray Brewery (Ouray): The douchey tourist trap option in beautiful Ouray.
- Outer Range (Frisco): The hype is real. ORB makes hands down the best NEIPAs I've ever had, and a stunning range of them. "Downside:" NEIPAs are basically all they do. They have a couple of Belgians, but if you're not into hazy IPAs, this place really isn't for you.
- Palisade Brewing (Palisade): Solid, unexciting.
- Riff Raff (Pagosa Springs): One of those breweries where they put your pint down in front of you, you take one sip, and you're ready to head out.
- Rockslide (Grand Junction): Nice space, so-so beer.
- South Park Brewing (Fairplay): We stopped here to escape a crazy cloudburst. Beer was OK, food was OK, neither was anything I really need again.
- Steamworks (Durango): Ranges from really good to barely decent. Decent food.
- Telluride Brewing (you guessed it - Telluride): Quite good brewery with nice people in one of the more picturesque mountain towns out there.
- Three Barrel (Del Norte): Ah, Colorado. Where else do towns of 1,700 in the middle of nowhere have breweries with sahtis and sours on the menu?
- Two Rascals (Montrose): Unremarkable.
- Vino Salida (Salida): Yes, tiny Salida and Poncha Springs have two good breweries, a distillery, and a meadery. Dayum.
- Wolfe (Pagosa Springs): Pleasant small-town brewery.
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