PARK MGM LAS VEGAS ab 42€ (1̶0̶5̶€̶): Bewertungen, Fotos
Pokémon Goldene Edition HeartGold und Silberne Edition
Casino de Ciudad Trigal | WikiDex | Fandom
Net Bet Casino
Pkm Poker Messenger - metabonuscasino.com
pk xt APK Herunterladen für Android - APKWAY.NET
Net Bet Casino — NetBet Erfahrungen (2020)
casino pkm
casino pkm - win
[FNV] Now it's a corrupt save file
I have had so much trouble modding New Vegas. I got everything to work, except now my save corrupts immediately. I have the 4gb patch, ArchiveInvalidationInvalidated, Mod Organizer 2, and my mod list (see list). I would really appreciate your guys help, I feel so bad for constantly asking you guys and this is really pissing me off. Could part of the problem be cause I dont have all the esm files at the top of the order? (Esp file names, list in order.)
[FNV] Out of memory? and Mod Organizer data not right?
So, two problems (If mod list is not below this, it will be in comments). 1) Not long after I launch my game, I end up encountering a crash where an "Error: Out of Memory" message pops up. Any clues as to why? 2) I'm using Mod Organizer 2 (pretty sure it's 2) and when I try to install some mods, its pops up and says that the data doesn't look right, and that I should fix it. I don't know what it means or how to fix it. Could part of the problem be cause I dont have all the esm files at the top of the order? (Esp file names, list in order.)
[FNV] Performance issues using TTW , My game goes in "slowmotion" when i drop frames
My game slows down to a crawl when i try to explore and its not choppy like whenever you drop frames in other games it just goes into what i can only call slow motion . Is it one of my mods ? im running Win8 unfortunately on a mildy well endowed laptop (Nvidia Geforce 840M ,I7-4510U 2.00Ghz , 8GB RAM) I tried locking my framerate to 60 didnt work LOAD ORDER FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm Functional Post Game Ending.esm Regulators.esm A Trail of Crumbs.esm JustModsAssorted.esp RetrievableThrowables.esp The Mod Configuration Menu.esp B42Bash.esp Diagonal movement.esp Quickthrow.esp Cyberware OWB.esp Cyberware TTW.esp Cyberware.esm JIP Companions Command & Control.esp JIP Improved Recipe Menu.esp Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp CASM with MCM.esp Afterschool Special.esm Th3OverseerCore.esm SomeguySeries.esm CourierCacheWSE.esp Run the Lucky 38.esm The Lucky 38 Empire.esp The New Bison Steve Hotel.esm NewVegasBountiesII.esp TheInheritance.esp Russell.esp KingOfTheRing.esp CasinoHeists.esp TfaT2.esp TheCollector.esp D.E.I.M.O.S..esm AutumnLeaves.esp PKM.esp CoitoErgoSum.esm Mateba.esp SaveCass.esp Tales from the Burning Sands.esm TheDeterrent.esm Companion Core.esm RobCo Certified Friendly Hit Fixer.esp RobCo Certified.esm RemingtonModel8.esp MoonQuest.esm DesertersFortress.esm DesertersFortressUpdate_V1.1_DemiLore.esp DepthsOfDepravity.esp Headhunting.esp Wastelandthings.esp KhanInitiation.esp Eliza.esp NewVegasBounties.esp NorthRoad.esp Level100PerkPerLevel.esp The Weapon Mod Menu.esp
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
Hey there, every been tired of the mindless run and gun and just want to play COMMANDER mode for a while without stress of dying? Well, here is the guide for YOU! i'm known for trying offmeta weapons and builds since Modern warfare 1 (cod4) and i've never stopped trying. my favorite weapons of all time is the M60 and the javelin. I found out that LMG's aren't as good as the mp7s and the m4's in this game so i decided to take matters into my own hands. I found out that you can pretty much play PVE in ground war and still benefit the team immensely through the constant use of EMP drones and White phosphorus to disrupt the game while still being relatively safe. here is a sneak peak if what you could be doing without shooting a soul! made this score even with the pressense of a hacker (which are every 2-3 games at groundwar at this point) part 1: Loadout With perks you pair Pointman with spotter to allow for extra point generation from simply scoping in on enemy UAV and other killstreaks. You can do this through walls and even precision airstrikes can be spotted for a total of 20 pts. killchain will make sense in the killstreak section Weapons: With weapons you want to achieve the simple objective of killing UAV's and other kill streaks efficiently. my Go to is this PKM the main thing you need to have is FMJ for optimal damage on killstreaks. else, just find what suits you best. for launcher I like joker but i'd only use it to clear sniper areas. you can op in for anything else and try it out. lethals/Tactical : In small maps you can use decoy for fast farm on heavy areas but otherwise go for smoke to protect yourself from enemy helos while still retaining vision through the spotter perk As for lethal i find claymores to work almost everytime for your nearest entry denial. Field Upgrades: I cannot stress how good EMP drones are in groundwar at taking out tanks and stacking up points. my Personal best is 120pts from hitting 6 at once.(20ptseach+ X points for tank kills) for 2nd you can go tactical if you're in a good spot that you can't respawn to or munitions for extra launcher ammo. Killstreaks: There are two builds for this one, the Casino Royale and the Barrage Hell. Let's start with the easy one. Barrage Hell: This one is an easy one-two combo to nail your Willy Pete in no time. Doesn't need much explanation. Casino Royale : This one is very fun if you nail it on a competitive groundwar match. the only thing you may need to change in your build is add tact insert. Steps: you may use your first Care Package to chain it in order to get Emergency Airdrop faster. but here is the trick. since your ScoreStreak stops here, what you do next is collect your 3 carepackages from Emergency airdrop and respawn. Then use those 3 killstreaks to earn you more score streak so you can do it all over again! I'm procrastinating my Grad term paper for this lmao, I hope you are benefiting and having fun as a result from this guide! Let me know what edits i can make to make it more legible, I suck at formatting.
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added. Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver. We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11. You can get the source and Windows binary packages from the download page.
apple2_flop_orig: Alibi, American Government (Micro Learningware), Apple Stellar Invaders, Battlefront, Beach Landing, Carriers at War, The Coveted Mirror, Crime Stopper, Decisive Battles of the American Civil War: Volume Three, Decisive Battles of the American Civil War: Volume Two, Decisive Battles of the Civil War: Volume One, Dogfight II, Europe Ablaze, Galactic Wars, Gauntlet, Ghostbusters, Go (Hayden), Guderian, Halls of Montezuma, The Haunted Palace, I, Damiano, Leisure Suit Larry in The Land of The Lounge Lizards, The Mask of the Sun (Version 2.1), MacArthur's War, Muppet Learning Keys: The Muppet Discovery Disk, Oil Rig, Panzer Battles, Pulsar ][, Questprobe featuring Spider-Man, Reach For The Stars (Version 1.0), Reach For The Stars (Version 2.0), Reach For The Stars (Version 3.0), Reversal, Russia, Sherlock Holmes in Another Bow, Simultaneous Linear Equations, Space Kadet, Tapper, Ulysses and the Golden Fleece, Vaults of Zurich, Winter Games [4am, Firehawke]
fmtowns_cd: CG Syndicate Vol. 1 - Lisa Northpoint, CubicSketch V1.1 L10, New Horizon CD Learning System II - English Course 1, Shanghai, Space Museum, TownsSOUND V1.1 L20, Z's Triphony DigitalCraft Towns [redump.org, r09]
hp9825b_rom: 9885/9895 ROM for 9825, 9885 ROM for 9825, Matrix ROM for 9825, SSS mass storage ROM [F.Ulivi]
ibm5150: Action Service (Smash16 release) (3.5"), International Karate, Italy '90 Soccer, Joe Blade (Smash16 release), Out Run (Kixx release), Starflight [ArcadeShadow]
ibm5170: Corridor 7: Alien Invasion, Links - The Challenge of Golf (5.25"HD) [ArcadeShadow]
midi_flop: Dansbandshits nr 3 (Sweden) [FakeShemp]
vz_snap: Ace of Aces, Adventure, Airstrip, Arkaball v1, Arkaball v2, Arrgh, Assembly Language for Beginners, Asteroids, Attack of the Killer Tomatoes, Backgammon, Backgammon Instructions, Battleships v1, Battleships v2, Bezerk, Binary Tape Copier v1.0, Bomber, Breakproof File Copier, Bust Out, Camel, Card Andy, Casino Roulette v1, Casino Roulette v2, Catch, Challenger, Chasm Capers, Check Disk, Checkers, Chess, Circus, Compgammon, Computer Learjet, Concentration, Cos Res, Craps, Crash, Curses, Dawn Patrol, Decoy v1, Decoy v2, Defence Penetrator, Dig Out, Disassembler v2, Disassemmbler v1, Disk Copier, Disk Copy V2.0, Disk Editor-Assembler V6.0X, Disk Menu, Disk Ops 4, Disk Sector Editor v1, Disk Sector Editor v2, Dog Fight, Dracula's Castle, The Dynasty Derby, Editor-Assembler V.1.2, Editor-Assembler V.1.2B, Electric Tunnel, Electronic Blackjack, Extended DOS V1.3, Extended VZ Basic V2.5, Factory, Fastdisk V1.0, Fastdisk V1.1, Fastdisk V1.2, Fastdisk V1.2 demo, Filesearch 2.0, Filesearch V2.0, Formula One v1, Formula One v2, Formula Uno, Frog, Galactic Invasion, Galactic Raiders, Galactic Trade, Galaxon, Game Instructions, Ghost Blasters, Ghost Hunter (hacked), Ghost Hunter instructions, Ghost Hunter v1, Ghost Hunter v2, Golf, Grand Prix, Grave Digger, Gunfight, Hamburger Sam, Hangman v1, Hangman v3, Hangman v4, Hex Maths, Hex Utilities, The High Mountains, High Scores, Hoppy v1, Hoppy v2, Hunt the Wumpus, Instructions for Asteroid Dodge, Instructions for Invaders, Instructions for Ladder Challenge, Invaders v1, Invaders v2, Inventory, Kamikaze Invaders, Key Hunt, Knights and Dragons, Ladder Challenge, Laser, Laser Pong, Lunar Lander, Mad Max VI, Madhouse, Mars Patrol, Mastermind, Match Box, Match Box Instructions, Maths Armada, Maze Generator, Meat Pies, Melbourne Cup, Meteor, Missile Attack, Missile Command v1, Missile Command v2, Missing Number, Moon, Moon Lander, Moonlander, Moving Targets, Number Sequence, Number Slide, Othello, Othello Instructions, Painter v1, Painter v2, Painter v3, Panik, Panik Instructions, Penguin, Planet Patrol, Poker Machine, Punch v1, Punch v2, Pursuit, The Quest, The Return of Defense Command, Rocket Command, Shootout, Space, Space Ram, Space Station Defender, Space Vice, Star Blaster, Submarine, Super Snake, Super Snake Trapper, The Ten Commandments, Tennis v1, Tennis v2, Tone Generator, Totaliser Derby, Tower, Triffids 2040 AD, Twisting Road, VZ 200-300 Diskette Monitor, VZ Panik, VZ cave, VZ-200 Cup, Vzetris, Worm, Write a Story [Robbbert]
Software list items promoted to working
dmv: MS-DOS v2.11 HD, MS-DOS v2.11 HD (Alt 2), MS-DOS v2.11 HD (Alt 3), MS-DOS v2.11 HD (Alt), Z-Com v2.0 HD [Sandro Ronco, rfka01]
evio: Anime Mix 1, Chisako Takashima Selection, evio Challenge!, evio Selection 02, evio Selection 03, Hard Soul 1, I Love Classic 1, Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
fmtowns_cd:
Debian GNU/Linux 1.3.1 with Debian-JP Packages, Debian GNU/Linux 2.0r2 with Hamm-JP [akira_2020, Tokugawa Corporate Forums, r09]
Air Warrior V1.2, Fujitsu Habitat V2.1L10, Hyper Media NHK Zoku Kiso Eigo - Dai-3-kan, Nobunaga no Yabou - Sengoku Gun'yuuden, Taito Chase H.Q. (Demo), TownsFullcolor V2.1 L10, Video Koubou V1.4 L10 [redump.org, r09]
leapfrog_ltleappad_cart: Baby's First Words (USA), Disney Pooh Loves You! (USA), If I were... (USA) [ClawGrip, TeamEurope]
Source Changes
ins8250: Only clear transmitter holding register empty interrupt on reading IIR if it’s the highest priority pending interrupt. [68bit]
bus/ss50/mps2.cpp: Connected RS-232 control lines. [68bit]
machine/ie15.cpp: Cleaned up RS-232 interface. [68bit]
bus/rs232: Delay pushing initial line state to reset time. [68bit]
bus/rs232/null_modem.cpp: Added configuration option for DTR flow control. [68bit]
tv990.cpp: Improved cursor position calculation. [68bit]
tilemap.cpp: Improved assert conditions, fixing tilemap viewer, mtrain and strain in debug builds. [AJR]
spbactn.cpp: Use raw screen timing parameters for spbactn. [AJR]
laz_aftrshok.cpp: Added aftrshok DIP switch documentation from the manual. [AJR]
ELAN RISC II updates: [AJR]
Identified CPU type used by vreadere as ePG3231.
Added preliminary port I/O handlers and callbacks.
Added stub handlers and state variables for interrupt controller, timers, synthesizer, UART and SPI.
Fixed TBRD addressing of external data memory.
Fixed calculation of carry flag for normal adder operations.
Implemented multi-byte carry/borrow for applicable registers.
Implemented signed multiplication option.
Added internal stack buffer for saving PCH during calls/interrupts.
alpha68k_n.cpp: Replaced sstingry protection simulation with microcontroller emulation. [AJR]
sed1330: Implemented character drawing from external ROM, fixed display on/off command, and fixed screen area definition. [AJR]
tlcs90: Separated TMP90840 and TMP90844 disassemblers. [AJR]
z180 updates: [AJR]
Split Z180 device into subtypes; HD647180X now implements internal PROM, RAM and parallel ports.
Added internal clock dividers adjust CPU clocks in many drivers to compensate.
Reduced logical address width to 16 bits.
h8: Made debug PC adjustment and breakpoints actually work. [AJR]
subsino2.cpp: Added save state support and cleaned up code a little. [AJR]
Added alim1429 BIOS options revb, alim142901, alim142902 and asaki.
Added frxc402 BIOS option frximp.
Added opti495xlc BIOS options op82c495xlc and mao13.
Added hot409 BIOS option hot409v11.
Sorted systems by chipset and motherboard, and updated comments, including RAM and cache information.
dec0.cpp: Decapped and dumped the 8751 microcontroller for Dragonninja (Japan revision 1). [TeamEurope, Brian Troha]
karnov.cpp: Verified the Atomic Runner (Japan) 8751 microcontroller dump. [TeamEurope, Brian Troha]
segas16b.cpp: Replaced microcontroller simulation with dumped program for Altered Beast (set 6) (8751 317-0076). [TeamEurope, Brian Troha]
dec8.cpp: Replaced hand-crafted microcontroller program with program dump for The Real Ghostbusters sets. [TeamEurope, Brian Troha, The Dumping Union]
firetrap.cpp: Replaced hand-crafted microcontroller program with program dump for Fire Trap (US). [TeamEurope, Brian Troha, The Dumping Union]
karnov.cpp: Replaced hand-crafted microcontroller program with program dump for Chelnov - Atomic Runner (US). [TeamEurope, Brian Troha, The Dumping Union]
segas16a.cpp: Replaced microcontroller simulation code with program dump for the Quartet sets. [TeamEurope, Brian Troha, The Dumping Union]
segas16b.cpp: Replaced microcontroller simulation with program dump for Dynamite Dux (set 1) (8751 317-0095). [TeamEurope, Brian Troha, The Dumping Unionn]
pc98.xml, svi318_cass.xml: Corrected some spelling errors in titles and labels. [Zoë Blade]
Updated comments, and corrected spelling, grammar and typographical errors in comments and documentation. [Zoë Blade]
Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives. PREVIOUS YEARS ARCHIVE:1991 • 1992
Wrestlemania 9 is in the books. Dave was not a fan. The crowd was apathetic, similar to the same casino crowd that saw WM4 and 5 at Trump Plaza a few years ago. However, despite fan reaction being negative, Dave actually defends the decision for Hogan to win the title from a business standpoint. Building the future around Bret Hart simply hasn't drawn and while building around Hogan again might not be a long-term solution, he's a proven draw and they need to turn business around immediately. There's no room to think long-term when things are so bad in the short-term. Dave basically thinks that if Hogan can get business back up, they can run with him on top for awhile and actually give themselves some breathing room to plan for the future after he leaves again.
On the negative side, the matches were almost all bad, many of the finishes were awful, and there were timing problems with matches running long, which led to later matches being cut short and the advertised Bigelow/Kamala match being axed altogether. On the plus side, Jim Ross debuted and did an excellent job on commentary and Shawn Michaels stole the show (get used to it Dave) with pretty much the only good in-ring work of the day.
Hogan had a black eye going into the event. The official story is that Hogan was in a boating accident, although everyone who saw him said it looked like he'd been punched. No one knows if it really was a boating accident or something else. To this day, I think Hogan's story is boating accident, but there's been rumors that Randy Savage punched him over an argument about Elizabeth, (which, given what Savage ends up saying about Hogan later in the year, would make sense). But to this day, I don't think anyone ever confirmed the real story.
All Japan Women had their 25th anniversary show and as expected, it shattered almost all of the attendance and live gate records for women's wrestling and many are saying it was one of the most spectacular wrestling events ever in Japan. One of the matches, Double Inoue vs. Suzuki & Ozaki, featured a particular spot that got over big with the live crowd:
The Kerry Von Erich memorial show also took place and drew over 1,500 people paid and raised approximately $15,000 for Kerry's 2 daughters. They promoted Ultimate Warrior as working the show, but no one ever actually asked him about it, and so he didn't show up, though apparently much of the crowd came specifically to see him. Jake Roberts wasn't there either, and Dave doesn't know why. Sid Vicious worked his first match in almost a year, in a tag team match against Ebony Experience (Booker T and Stevie Ray).
Despite his knee injury, Great Muta is still planning to work next month's show against Hulk Hogan anyway.
There's a new tag team in USWA called the Harlem Knights. One of the guys in the tag team looks to be about 6'8 and 500 pounds and Dave says he's one of the largest human beings he's ever seen. The Harlem Knights would end up being Men on a Mission and the big guy was, of course, Mable/Viscera.
Over in ECW, Eddie Gilbert (who is also booking the company) formed a group called Hot Stuff International featuring himself, Don Muraco and Jimmy Snuka. He also brought in Paul E. Dangerously to be their manager. I'm sure nothing noteworthy is going to come out of Paul E.'s debut in ECW...
Road Warrior Animal is reportedly filming a small part in a Jean Claud Van Damme movie (I can't find anything on this).
Mike Shaw debuted at last week's Raw taping, doing a "Mad Monk" gimmick (that would be Friar Ferguson). Meanwhile, The Smoking Gunns, Ron & Don Harris, Lightning Kid, and Mr. Hughes all worked dark matches.
Johnny B. Badd finally reached an agreement with WCW this weekend on a new deal. WWF was making a strong play for him, but in the end, he chose to stay with WCW.
There are negotiations going on which, if finalized, would involve WCW doing the bulk of their TV tapings at Universal Studios in Orlando (yeah that turned out to be a pretty huge deal).
NOTE:I'm going to be out of town for the next few days but I still plan to try and post these through the weekend. But they might not go up at the usual time, so just a heads up.
Hello all members, sorry for the late update with all other inconvenience happened to you. Our marketing team has to accompany our CEO to go to China for a lot of meetings with public exchanges and game developers there. And as you know, the internet connection in China is very strict and we can't access our Gmail, Telegram, Twitter, or Facebook, etc... especially at this time. We have just come back yesterday and continue to update much good news for ClickGem project:
We have worked with many public exchanges for ClickGem IEO, most of them don't want to support our IEO because too many people owning free CGM & CGMT (over 35% total supply) from mining CGM easily... This problem will make our price dumped immediately and over control after IEO, and it will affect the reputation of the exchange. To solve this problem, we met and agreed with the exchanges a solution is that release a new token called CGMT v2 (ClickGem Token version 2) with "transfer & lock" function for reallocating token holders, IEO and listing. Our IEO price for the first session will be 0.001 USD per 1 CGMT v2. Most of ClickGem users have to swap their CGM/CGMT to CGMT v2 with swap rate is 16 CGMT v2 (0.016 USD) per 1 CGM or 0.0016 CGMT v2 (0.0000016 USD) per 1 CGMT, and their new token will be locked for 6 months after swapped. Only our first ICO investors are accepted to swap with the beneficial swap rate is 4000 CGMT v2 (4 USD) per CGM or 2.5 CGMT v2 (0.0025 USD) per CGMT for the amount of CGM they bought from our first ICO, their new token will be also locked for 6 months after swapped. Team & Advisors 's new tokens are only allocated at 15% total supply and they will be also locked for 12 months. Please use the swap module in our web wallet for swapping CGM/CGMT to CGMT v2. Please note, we will stop supporting CGM/CGMT after IEO and listed on the public exchange, only CGMT v2 will be listed and supported in our ecosystem. CGMT: 0xf024628c7bf1ffec7ca184026cd0764ac11ba22f CGMT v2: 0x84f43821c73da781a7c440c3ca1a50e1013f7219
We received complaints from some people about losing balance in their CGMT, ETH or ERC-20 wallet. For sure, nothing is lost, our wallet system (CGWALLET) is just hiding your old ETH keystore and replaced it with a new ETH keystore after upgraded. This upgrade for simplifying the process of deposit/withdraw tokens to/from CGEXCHANGE, CGCASINO, CGLOTTO, CGGAMES, etc... and solving the trouble with the wallet password which happened with some users. We will send back your old ETH keystore so you can get back CGMT, ETH, and other ERC-20 tokens by importing it to Metamask or MEW. Please use this Google Form to claim back your old ETH keystore: https://forms.gle/yHfv5WYco3wA6cAY9 . We can't support every people through email because we received a lot of spam emails every day, please understand for us!
Our MMO/MMORPG Game Portal - CGGAMES.APP and its first game Gunbound will be launched in next week. All games in this game portal will use CGMT v2 for buying in-game items. We will release an amount of unlocked CGMT v2 from the token budget which allocated for the ClickGem ecosystem. Of course, all coins/tokens supported in CGWALLET can be swapped to CGMT v2 through CGEXCHANGE.
We have just bought a great casino games platform with a lot of casino games for CGCASINO; We are currently re-developing it for integrating with our wallet system (CGWALLET). Like CGGAMES, this new platform will use CGMT v2 as a central currency and all other coins/tokens which supported in CGWALLET have to swap to CGMT v2 through CGEXCHANGE for playing. Of course, we are still developing our old casino games platform as a multi-currency platform to support our partners. People can track the development and demo of our new casino games platform here: http://52.74.229.78/ (Demo user: testgameok - Demo password: 123456Aa@)
About our IEO: Although stopped working with Liquid, we are getting good offers from Bit-Z (through their agency, Beecast), Lbank, P2PB2B, Exrates, and other exchanges. We are building a big plan for our IEO & listing. After integrated new casino games platform, we will set up meetings with casino investors to raise 2.5M USD for our seed funding round then IEO & Listing. Please check the detailed plan here: https://www.clickgem.com/uploads/news/SeedFunding.pdf ; Of course, if you want to join our private sale sessions as an early investor, please send email to [email protected]!
[FNV] Problems with Unofficial Patch Plus not detecting JIP LN NVSE
For some reason every time I boot up fnv i keep getting a pop up that says that I am missing one or two requirements for UP+ and when I try to load up a save it say to install JIP NVSE Version 29 or Higher, thing is I installed version 54.20 so idk why it isn't being detected.
Saxxons Quest Collection New Vegas eyes glitch. Please help!!!
I'm having an issue with New Vegas. I have a mod called Saxxons Quest Collection. All the NPCs from it are looking to the right. I think it has something to do with FCO but I have the patch for it. Here's my mod order if it helps. 0 DLC: TribalPack 1 DLC: OldWorldBlues 2 DLC: MercenaryPack 3 DLC: LonesomeRoad 4 DLC: HonestHearts 5 DLC: GunRunnersArsenal 6 DLC: DeadMoney 7 DLC: ClassicPack 8 DLC: CaravanPack 9 OneTweak for FNV 10 JIP LN NVSE Plugin 11 NVAC - New Vegas Anti Crash 12 New Vegas Stutter Remover 13 PocoBuenoV5 14 NMCs_Texture_Pack_For_New_Vegas 15 Yukichigai Unofficial Patch - YUP 16 Wasteland Flora Overhaul 17 NMC's Texture Pack - LOD Patch 18 Retextured FALLOUT Ordnance - RFO 19 Weapon Mesh Improvement Mod 20 Weapon Retexture Project - WRP 21 EVE - Essential Visual Enhancements 22 GRA WRP Unofficial Patch V2 23 JIP Companions Command and Control 24 ELECTRO-CITY - Relighting the Wasteland 25 Project Nevada 26 Project Nevada - Extra Options 27 Project Nevada - EVE Support 28 Project Nevada - WMX 29 The Mod Configuration Menu 30 CASM with MCM 31 The Weapon Mod Menu 32 DUINVv04 33 One HUD - oHUD 34 Flashlight NVSE 35 UIO - User Interface Organizer 36 New Vegas - Enhanced Camera 37 Nevada Skies - Weather Effects 38 LAER Retexture 39 Colored Faces 40 Weapons of the New Millenia 41 Weapon Mods Expanded - WMX 42 Weapon Animation Replacers FOMOD 43 WAR - Enhanced Camera Patch 44 Codename RU-556 45 Colt M16A2 46 IMI Desert Eagle 47 Dragunov SVU - OTs-03 48 FAMAS F1 49 FN M1905 pocket pistol 50 IMI Galil 51 PKM 52 Ammo Ingredients as Loot 53 JIP Improved Recipe Menu 54 Weapon Stat Viewer 55 More Perks 56 Universal Item Sorter 57 MannaroThePatient - HoloPipBoy 4000 - FOMM 58 The Someguy Series 59 Boones Silent Hunting Rifle 60 Alternative Repairing 61 Universal Air Tank 62 Russell 63 Roberts Male Body FNV 64 Willow - A Better Companion Experience 65 Sortomatic - Modders Resource 66 Afterschool Special 67 Beyond Boulder Dome 68 The New Bison Steve Hotel and Lucky Casino 69 Saxxons Quest Collection 70 Fallout Character Overhaul 71 New Vegas Bounties I 72 New Vegas Bounties II 73 New Vegas Bounties III 74 The Inheritance 75 King of the Ring 76 FCO - New Vegas Bounties - The Inheritance and more 77 Ammo & Condition Checking Beta 3 78 B42 Weapon Inertia 79 For the Enclave 80 CAGE - Continue After Games Ending 81 Hi-Res Eyes Replacer 82 Wild Wasteland Integrated 83 Monster Mod 84 New Vegas Uncut 5 - A Wilder Wasteland
Hola a todos! Ya llevo un buen número de horas jugadas, soy lvl 24 casi 25, y he podido aprender un poco de los spawns y nest de Viña del Mar. La idea es que aquí todos aportemos con información seria de la quinta región. Yo aportaré de Viña que es donde juego principalmente. Cuando me refiero a "spawn", es un lugar donde habitualmente sale el pkm, aunque peude que no este siempre, quizás tengas que esperar un tiempo para que salga. Cuando me refiero a nest, es porque el pokemon aparece harto en ese lugar, a veces hay mas de uno en un radio de 70 mts. Así, esta es la información que yo puedo entregar:
Nest de Voltorb en la Quinta Vergara, mayoritariamente aparecen cerca del anfiteatro.
Nest de Magnemite en el sector de los cañones en Las Salinas (antes eran Slowpoke)
Spawn habitual de Seel en la esquina del casino, donde hay un café al lado de las rocas por Avenida Perú.
Ya no hay Electabuzz en la plaza Colombia, pero si se han visto Gastlys y varios Pinsir.
Spawn habitual de Exeggute en la plaza de Viña del Mar (podría haber cambiado en la última actualización).
Cerca del DuocUC de Chorrillos aparecen habitualmente Magmar.
He capturado en total 6 Dratinis, la mayoría de ellos en la playa al lado del Muelle Vergara pero son raros. De todas formas, en esa playa salen muchos pkm de agua raros, entre ellos me han salido Slowbro, Golduck, Seaking, Blastoise, Warturtle, Kabutops, Poliwhirl y todas sus pre evoluciones. Al parecer hay un nido de Sandrew también ahora, ya que en una hora debo haber capturado unos diez.
Spawn de Meowth en el Mall Marina Arauco.
Spawn habitual de Nidoran hembra en el sector de Las Salinas
La idea es que agreguen más lugares dentro de la quinta región! Saludos!
Ab 42€ (1̶0̶5̶€̶) bei Tripadvisor: Hotel Park MGM Las Vegas, Las Vegas. 4.407 Bewertungen, 1.086 authentische Reisefotos und günstige Angebote für Hotel Park MGM Las Vegas. Bei Tripadvisor auf Platz 115 von 282 Hotels in Las Vegas mit 3,5/5 von Reisenden bewertet. Die Preise wurden am 1.2.2021 bei einem Ankunftsdatum am 14.2.2021 errechnet. Wenn casino eher der Kartenspiel Fan bist netbet, wirst du auch deine wahre Freude haben. Sport gibt zum Beispiel Blackjack oder unterschiedlichste Pokervarianten. Es net somit vollkommen egal casino du gerade bist, überall kannst du volle Spielfreude erleben — sei es in casino Schlafzimmer, mit deinem iPhone im Park oder in der Mittagspause im Büro. Zudem kann man sich auch auf viele El casino (Game Corner en inglés, ゲームコーナー en japonés) es un edificio en el que se pueden jugar a las máquinas tragaperras y, más recientemente, a la ruleta. Además de servir para pasar el rato, con un poco de habilidad permite al jugador conseguir más fichas para poder cambiarlas por premios, habitualmente son MT o también Pokémon. Hay uno en cada región excepto en El Casino de Ciudad Trigal (Goldenrod Game Corner en inglés, コガネゲームコーナー Kogane Game Corner en japonés) es un edificio localizado en Ciudad Trigal, Johto. 1 Juegos 1.1 Pokémon Oro, Plata y Cristal 1.1.1 Tragaperras 1.1.2 Truco en el Juego de Cartas 1.2 Pokémon Oro HeartGold y Plata SoulSilver 1.3… Quiz of pkm. APK Parser. Poziomica XXL. Beliebte Apps. BankMuscat Lifanah Para My Play Home بلس GlobalPrime kfh takaful insurance co. k.s.c.c. Cash app mod twitter Pirencess Horse caring Vodafone Sales and Services Limited The cult pro yükle ez cashod apk filmm cn.good.security Ott Kunststofftechnik 六壬 line bit Selari pinjama My+City+perampok+dan+polisi Youtube bokep traiforks icici Pokémon Platin-Edition ist ein Pokémon-Spiel der Hauptreihe und die Zusatzedition der Spiele Pokémon Diamant und Perl aus der vierten Generation.. Das Spiel wurde erstmals in der Ausgabe 05/2008 von CoroCoro Comics als eine dritte Edition zu Diamant und Perl ohne Namen angekündigt. Am 15. Mai wurde es offiziell auf der japanischen Pokémon-Website und in Ausgabe 06/2008 von Coro Coro The Pkm Poker Messenger New Pkm Poker Messenger Player Welcome Bonus is only available to players who create an account and make their first deposit at Genesis Casino.. To be eligible to claim the New Pkm Poker Messenger Player Welcome Bonus, players must deposit a minimum of £10 in one instance.. The Pkm Poker Messenger New Pkm Poker Messenger Player Welcome Bonus will only be offered on Pokémon Goldene Edition HeartGold und Pokémon Silberne Edition SoulSilver sind die Nintendo DS-Remakes der im Jahre 1999 erschienenen Game Boy Color-Spiele Pokémon Gold und Silber. Sie wurden am 8. Mai 2009 von Nintendo angekündigt[1] und erschienen ungefähr 10 Jahre nach ihren Originalen, am 12. September 2009, in Japan. Die Erscheinungstermine Koreas, Amerikas, Australiens und Jedes Casino identifiziert sich vor allem über sein individuelles Spielangebot. Um pokers herauszufinden, habe ich das Casino nicht net auf die Anzahl der Spiele untersucht, sondern gleichzeitig auch die Auszahlungsquoten und Einsatzlimits der einzelnen Games betrachtet. Hauptsächlich vertreten sind hier die Spielautomaten, die es in insgesamt verschiedenen Net gibt. netbet.com . NetBet
Puedes ganar 100 veces tu apuesta ¡Nuevo juego cardíaco del casino! PKM - Duration: 20:38. PKM - Casinos y juegos con cartas 5,595 views. 20:38. Building a 3.5kWh DIY Solar Generator for $650 ... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgLEntre al casino a grabar con la cámara espía y junto con mis amigos, jugamos bingo, descubran ... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgL Para ganar en la ruleta, blackjack, poker o máquinas tragamonedas, mucha gente recurre a hace... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgLEntre al casino a jugar bingo y grabe todo con una cámara espía, aprende a jugarlo y descubre ... Poker Cards México (PKM) es el canal número uno en español dedicado a todo lo que tenga que ver con las barajas y casinos. Si eres gambler, cardist, mago o c... Poker Cards México (PKM) es el canal número uno en español dedicado a todo lo que tenga que ver con las barajas y casinos. Si eres gambler, cardist, mago o coleccionas barajas, has llegado al ... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgLUse el método suertudo para ganarle a la ruleta del casino y todo lo grabé con la cámara espía... Victoria épica en el MONOPOLY LIVE del casino PKM - Duration: 14:52. PKM - Casinos y juegos con cartas 11,651 views. 14:52. Perdí mucho dinero pero un maletín nos puede salvar en Deal or no ... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgLDías atrás jugué blackjack virtual dentro del casino y quedo muy claro que estaba trucado, en ... Click aquí para no perderte ningún vídeo: https://goo.gl/CJiOgLEl Hotel y casino Circus circus de Las Vegas actualmente tiene un ambiente familiar pero no si...